Fortifications: Difference between revisions

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! style="padding-top:7px;" |[[File:Buildings Village Hall.gif|Village Hall|link=Village Hall]]<br>Village
! style="padding-top:7px;" |[[File:Buildings Village Hall.gif|Village Hall|link=Village Hall]]<br>Village
! style="padding-top:7px;" |[[File:Buildings Fort.gif|Fort|link=Fort]]<br>Fort
! style="padding-top:7px;" |[[File:Buildings Fort.gif|Fort|link=]]<br>Fort
! style="padding-top:7px;" |[[File:Buildings Citadel.gif|Citadel|link=Citadel]]<br>Citadel
! style="padding-top:7px;" |[[File:Buildings Citadel.gif|Citadel|link=]]<br>Citadel
! style="padding-top:7px;" |[[File:Buildings Castle.gif|Castle|link=Castle]]<br>Castle
! style="padding-top:7px;" |[[File:Buildings Castle.gif|Castle|link=]]<br>Castle
! style="padding-top:7px;" |[[File:Buildings Capitol.gif|Capitol|link=Capitol]]<br>Capitol
! style="padding-top:7px;" |[[File:Buildings Capitol.gif|Capitol|link=Capitol]]<br>Capitol
|- style="background-color:lavender;"
|- style="background-color:lavender;"

Revision as of 05:54, 8 September 2018

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Fortifications
Structure Cost Requirements Benefits

Fort
   Wood
 20
   Ore
 20
   Gold
 5000
 
• Village Hall Adds walls to a town

Citadel
       Ore
 5
   Gold
 2500
 
• Fort Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.

Castle
   Wood
 10
   Ore
 10
   Gold
 5000
 
• Citadel Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.

As stated in the manual, castles provide increased security for towns. Fort adds wall to town's defenses. The wall is impassable by non-flying enemy creatures (without advanced Teleport spell), but has a drawbridge for defending creatures to pass through, back and forth if needed. Fort is also prerequisite for all creature dwellings. Additionally, building a Fort to a town changes the town's appearance on the Adventure Map.

The upgrade to Fort is Citadel, which adds primary arrow tower to town's defenses, and also adds a moat in front of the wall. An exception to this are Tower towns, which do not have a moat but instead building a Citadel adds several Land Mines in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features Moat page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%.

The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by 100%.

Towns on adventure map
Village Hall
Village
Fort
Fort
Citadel
Citadel
Castle
Castle
Capitol
Capitol
Castle
SoD
Castle
HotA
Rampart
SoD
Rampart
HotA
Tower
SoD
Tower
HotA
Inferno
SoD
Inferno
HotA
Necropolis
SoD
Necropolis
HotA
Dungeon
SoD
Dungeon
HotA
Stronghold
SoD
Stronghold
HotA
Fortress
SoD
Fortress
HotA
Conflux
SoD
Conflux
HotA
Cove
HotA