Fortress: Difference between revisions

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(Added their native terrain bonus as a strength.)
m (→‎Weaknesses: Minor rewording)
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*Highest level [[Mage Guild]] is 3.
*Highest level [[Mage Guild]] is 3.


*Creatures are weak (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
*Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)


*With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.
*With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.

Revision as of 10:14, 1 November 2012

The Fortress is a Neutral alignment town strongly focused on defense.

Overview

The Fortresses stand at the edge of swamps. Beastmasters and Witches are their inhabitants. The army of Fortress consists of deadly swamp beasts specially trained for battles. Only one Fortress creature has a ranged attack, but the other creatures compensate for this with their unique abilities.

The Fortress is commonly considered a weak town. In fact, its cheap and fast building tree, the fast early scouts, and the very good specialties of its creatures make them a formidable opponent. It is not the town for beginners, however.

Structures

Template:StandardBuildings

Fortress Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 28900 25500 91400
Wood 70 50 175
Ore 45 20 105
Crystal 0 0 10
Gems 0 0 10
Mercury 7 12 29
Sulfur 17 22 49
Troop cost/week: 26660 Gold 2 Sulfur

Units

Template:Creaturelist

Heroes

Magic Heroes (Witches)

The following Witches are the magic heroes of the Fortress town:

Might Heroes (Beastmasters)

The following Beastmasters are the might heroes of the Fortress town:

Strengths and Weaknesses

Strengths

  • High defense (Defense themed town)
  • With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
  • The Mighty Gorgon
  • Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.

Weaknesses

  • With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.

Additional Information

Alignment: Neutral

Native Terrain: Swamp

J R rates this town's music 5/5 and recommends listening from start to finish.

Related

Defense, Armorer