Fortress

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File:Fortress-out.png
Fortress town seen on the adventure map.

The fortress town is a neutral alignment town type with beastmaster and witch hero classes. Fortress towns are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency.


Buildings

Fortress buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Blood Obelisk
Cage of Warlords
Carnivorous Plant
Captain's Quarters
Glyphs of Fear
Shipyard
Dwellings
Gnoll Hut
Lizard Den
Serpent Fly Hive
Basilisk Pit
Gorgon Lair
Wyvern Nest
Hydra Pond
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Fortress town seen from inside
Fortress town seen from inside

Template:StandardBuildings

Fortress Specific Buildings:

Creature Dwellings:

Heroes

Template:Herotable Template:Herotablerow Fortress |} List of all heroes


Creatures

Template:Creaturetable Template:Creaturetablerow Fortress |} List of all creatures


Additional Information

Pros

  • High defense (Defense themed town)
  • With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
  • Resilient hand-to-hand troops with excellent specials (Death Stare, Petrify, Poison)
  • Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.
  • The Wyvern Nest is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army very early.

Cons

  • Highest level Mage Guild is 3.
  • Some creatures have poor stats (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
  • With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.

Town Costs

["Basic" includes Citadel, Castle & any prerequisites;
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 28900 25500 91400
Wood 70 50 175
Ore 45 20 105
{{Crystal 0 0 10
Gem 0 0 10
Mercury 7 12 29
Sulfur 17 22 49
Troop cost/week: 26660 Gold 2 Sulfur


Related

Defense, Armorer


Template:Town creatures

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss