Trivia and Resurrection: Difference between pages

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'''Did you know''' is a collection of small bits of information about {{homm3}}.  
{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10
| school      = Earth Magic
| level      = 4th
| cost        = 20/16
| duration    = combat/permanent
| b_effect    = Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.
| a_effect    = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.
| e_effect    = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored.
}} It resurrects dead creatures in target allied stack. Resurrection does not work on [[undead]], [[elemental]]s, [[gargoyle]]s, [[golem]]s, [[Black Dragon|Black Dragons]], [[Gold Dragon|Gold Dragons]] or [[war machine]]s.


== Verified statements ==
'''Heroes with Resurrection specialty:'''
* Adventure map objects can be reactivated by pressing the space bar. This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}}).
* {{Hn|Alamar|Warlock}}
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.
* {{Hn|Jeddite|Warlock}}
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are [[Water Elemental|Water]] and [[Earth Elemental]]s. However, in [[HotA]], they look to the right-side too).
* [[Anti-Magic]] can only be removed with [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* [[Arrow tower]]s cause more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]]. In [[Hota]] this bug had been fixed.
* Artifacts affect also [[Clone]]d creatures.
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally. In [[HotA]], the battles take place found in the respective terrain in the subterranean level.
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].
* Even though [[Black Dragon]]s are immune to all creature abilities (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.
* Having at least one [[Rogue]] in hero's army has the same effect expert [[Visions]] has.
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* [[Master Genie]]s can and will cast Cure on friendlies.
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
* The only spell that can affect [[Black Dragon]]s is [[Dispel]].
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Windmill]] never produces [[wood]] {{W}}.
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s.
* It's possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* Spells cast by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].
* Spells cast by the [[Angelic Alliance]] will work in an [[Anti-Magic Garrison]].
* Luck stacks with the [[Dread Knight]]'s Death Blow.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
* [[Resurrection]] spell can appear in the [[Mage Guild]] of [[Necropolis]] despite the fact that it cannot be used on any of the creatures it creates, hence the use of [[Animate Dead]].
* [[Archangel]]s resurrect fewer creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts.
* [[Gold Dragon]]s are susceptible to [[Dispel]] cast by heroes, the Sacrification part of [[Sacrifice]] (but not the Resurrection) and [[Ghost Dragon]]'s Aging.
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.


== Unverified claims ==
'''Creatures able to cast Resurrection:'''
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup>
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
* [[Orb of Vulnerability]] does not negate [[Spell Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?


== False claims ==
== Tactics and info ==
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)
Resurrection is one the most powerful spells in the game.  Using it together with Expert [[Earth Magic]] and [[Intelligence]], a hero can basically resurrect their entire army if successful with the [[Blind]] spell. Interestingly enough, the spell does not work on [[undead]] but can still appear in mage guilds of [[Necropolis]].
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))


[[Category: Miscellaneous]]
[[Category: Spells]]
__NOTOC__

Revision as of 20:09, 30 March 2020

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Resurrection
School:  Earth Magic
Level:  4th
Cost:  20/16
Duration:  combat/permanent
 Basic effect
Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.
 Advanced effect
Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.
 Expert effect
Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   29 (20*)
Inferno   20
Necropolis   20
Dungeon   20
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   
* Without Library

Resurrection is a 4th level spell in the School of Earth Magic. It resurrects dead creatures in target allied stack. Resurrection does not work on undead, elementals, gargoyles, golems, Black Dragons, Gold Dragons or war machines.

Heroes with Resurrection specialty:

Creatures able to cast Resurrection:

Tactics and info

Resurrection is one the most powerful spells in the game. Using it together with Expert Earth Magic and Intelligence, a hero can basically resurrect their entire army if successful with the Blind spell. Interestingly enough, the spell does not work on undead but can still appear in mage guilds of Necropolis.