Genie and Master Genie: Difference between revisions

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Line 13: Line 13:
  | Special  = [[Hate]] [[efreet]]s
  | Special  = [[Hate]] [[efreet]]s
  | U_name    = Master genie
  | U_name    = Master genie
  | U_attack  = 9
  | U_attack  = 12
  | U_defence = 10
  | U_defence = 12
  | U_speed  = 5
  | U_speed  = 11
  | U_damage  = 4–5
  | U_damage  = 13–16
  | U_health  = 35
  | U_health  = 40
  | U_shots  = -
  | U_shots  = -
  | U_cost    = 200
  | U_cost    = 600
  | U_special = [[Damage resistance]] 75% + [[Unliving]]
  | U_special = [[Hate]] [[efreet]]s + Spellcaster: 3 random beneficial spells/combat
}}  
}}  



Revision as of 13:48, 24 November 2013

Statistics
Genie
 Cost per troop 

550

Attack 12
Defense
Damage 13–16
Health 40
Speed 7
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Hate efreets
Master genie
File:Creature Master genie.gif
 Cost per troop 

600

Attack 12
Defense
Damage 13–16
Health 40
Speed 11
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Hate efreets + Spellcaster: 3 random beneficial spells/combat

Genies and master genies are level 5 creatures of tower. They are recruited from altar of wishes.

Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop.

Template:Town creatures