Genie and Master Genie

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Revision as of 13:51, 25 November 2013 by Kapteeni Ruoska (talk | contribs)
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Statistics
Genie
 Cost per troop 

550

Attack 12
Defense
Damage 13–16
Health 40
Speed 7
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Hate efreets
Master genie
File:Creature Master genie.gif
 Cost per troop 

600

Attack 12
Defense
Damage 13–16
Health 40
Speed 11
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Hate efreets + Spellcaster: 3 random beneficial spells/combat

Genies and master genies are level 5 creatures of tower. They are recruited from altar of wishes.

Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop.

Strategy note: Magic plains causes spellcasters to cast spells at expert level. Each stack of master genies can cast three spells per combat, which makes it beneficial to divide them into many stacks. The number of master genies in the the stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as hundred.

Template:Town creatures