Editing Grail

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*Factory: Probably in top 3 best Grail buildings. Lightning Rod is global, not in-town only. It can clear most neutral creatures (especially if they are split in 7 stacks) for free and take a dent out of the opponent's army. The damage scales primarily from town building count (7 damage per building, starting from 42 with just Village Hall and Lightning Rod up to 168 when fully built), so it's best built in your main town. See [[Arrow tower#Damage calculation]] to see how the damage works. If you send multiple heroes against the opponent one by one, assuming the opponent has 7 creature stacks, they will deal up to 1176 damage for 2500 gold each. With a large gold supply, this can be used until the enemy army is depleted, as long as the enemy is accessible in a day (1500-1700 movement points) from any of your towns or a [[Tavern]]. Keep in mind that the effect does not happen until your turn, meaning the opponent will have a chance to cast a protecting spell on their troops if they have a faster creature; it doesn't work on units immune to Lightning Bolt and Chain Lightning (e.g Gold and Black Dragons) and works very bad on Golems. Β 
*Factory: Probably in top 3 best Grail buildings. Lightning Rod is global, not in-town only. It can clear most neutral creatures (especially if they are split in 7 stacks) for free and take a dent out of the opponent's army. The damage scales primarily from town building count (7 damage per building, starting from 42 with just Village Hall and Lightning Rod up to 168 when fully built), so it's best built in your main town. See [[Arrow tower#Damage calculation]] to see how the damage works. If you send multiple heroes against the opponent one by one, assuming the opponent has 7 creature stacks, they will deal up to 1176 damage for 2500 gold each. With a large gold supply, this can be used until the enemy army is depleted, as long as the enemy is accessible in a day (1500-1700 movement points) from any of your towns or a [[Tavern]]. Keep in mind that the effect does not happen until your turn, meaning the opponent will have a chance to cast a protecting spell on their troops if they have a faster creature; it doesn't work on units immune to Lightning Bolt and Chain Lightning (e.g Gold and Black Dragons) and works very bad on Golems. Β 
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== Discussion ==
*If the hero carrying the Grail [[Retreat]]s, [[Surrender]]s or is defeated in battle, the Grail is lost forever.
*If the map has no obelisks, it is completely impossible to find the grail (even if every single block on the map is dug on). Also, using "nwcoracle", a cheat that reveals the puzzle map, will have no effect and the puzzle will not show anything.


[[Category: Adventure Map]]
[[Category: Adventure Map]]
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