Grail and Trivia: Difference between pages

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The '''Grail''' is an item similar to an [[artifact]] in the sense that heroes can carry it and exchange it between them in the same way as artifacts. In fact, the Grail is sometimes unofficially referred as ''the ultimate artifact''. The Grail is typically hidden somewhere in the ground of [[Adventure Map]], and finding it requires digging it with a hero. Recovering the Grail artifact and taking it to any town enables player to build town specific Grail Building listed below:
'''Did you know''' is a collection of small bits of information about {{homm3}}.  


* [[Castle]] has Colossus
== Verified statements ==
* [[Rampart]] has Spirit Guardian
* Adventure map objects can be reactivated by pressing the space bar. This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}}).
* [[Tower]] has Skyship
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.
* [[Inferno]] has Deity of Fire
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.
* [[Necropolis]] has [[Soul Prison]]
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.
* [[Dungeon]] has [[Guardian of Earth]]
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are [[Water Elemental|Water]] and [[Earth Elemental]]s.
* [[Stronghold]] has [[Warlords' Monument]]
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).
* [[Fortress]] has [[Carnivorous Plant]]
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* [[Conflux]] has [[Aurora Borealis]] (in {{ab}} and {{sod}} expansions).
* [[Arrow tower]]s cause more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].
* Artifacts affect also [[Clone]]d creatures.
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].
* Even though [[Black Dragon]]s are immune to all creature abilities (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.
* Having at least one [[Rogue]] in hero's army has the same effect basic [[Visions]] has.
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* [[Master Genie]]s can and will cast Cure on friendlies.
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
* The only spell that can affect [[Black Dragon]]s is expert [[Dispel]].
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Windmill]] never produces [[wood]] {{W}}.
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).
* It's possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* Spells cast by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].
* Luck stacks with the [[Dread Knight]]'s Death Blow.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
* [[Resurrection]] spell can appear in the [[Mage Guild]] of [[Necropolis]] despite the fact that it cannot be used on any of the creatures it creates, hence the use of [[Animate Dead]].


The primary bonuses of Grail Building for all towns is extra 5000 gold generation per day and 50% additional creature growth per week. Additionally, every town has its own unique bonuses which are presented in their own pages.
== Unverified claims ==
* [[Archangel]]s resurrect fewer creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
* [[Orb of Vulnerability]] does not negate [[Spell Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?


== Finding the Grail ==
== False claims ==
In order to recover the Grail, a hero must [[dig]] it out of the ground. Only one Grail may be hidden in the Adventure Map. However, it is also possible for a mapmaker to set a hero or several heroes to carry the Grail in their backpack. When the Grail is buried into the ground, clues to its location can be found at [[obelisk]]s. Every obelisk heroes visit reveals a part of the Puzzle Map, which shows the location of the Grail marked with X. Typically the X becomes visible when when the entire Puzzle Map is revealed, but occasionally it will be showed before the last oblesiks is visited. However, it is often possible to guess roughly the area where the Grail might lie, and systematically start digging it. In fact, the AI at hard difficulty levels start digging the Garil even if only third of the Puzzle Map is completed.
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))


== Grail Buildings ==
[[Category: Miscellaneous]]
When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall, a town specific Grail Building will be build. Noteworthy fact is, that the town can build the Grail Building even if the player has already built in that town, but after the Grail Building is built the player can not built in the town that turn.
 
=== Castle's Colossus ===
Appearance of Colossus is a huge statue of an soldier holding a sword and a shield. It increases owners all heroes' [[morale]] by +2. Although the documentation states that it increases all allied heroes morale, this appear appears to be wrong.
 
=== Rampart's Spirit Guardian ===
Appearance of Spirit Guardian is a totem pole with a winged horse on top. It increases owners all heroes' [[luck]] by +2. Although the documentation states that it increases all allied heroes luck, this appear appears to be wrong.
 
=== Tower's Skyship ===
Appearance of Tower's Skyship "gnome-made zeppelin". It reveals the entire map for the player who owns it, and increases [[knowledge]] skill of the hero defending against a siege by +15. Revealed map is a permanent effect and is not cancelled if the player loses the town with the Skyship. Unlike the [[Lookout Tower]], the Skyship can not be used to disperse the darkness generated by a [[Cover of Darkness]]. Having this building gives massive tactical advantage, and any player will be pefectly able to spot any attemp of siege or attack not only to this town  but to all friendly heroes and buildings.
 
=== Inferno's Deity of Fire ===
Appearance of Deity of Fire is a enormous glowing devil that stands in the horizon. It causes every week to be The Week of Imp, which means that the population of Imps and/or Familiars are increased by +15 in addition to normal growth. External dwellings are not affected by this special week.
 
The problem with Inferno's Deity of Fire is that typically grail buildings are built long after the imps, a low tier creatures, are useful. In fact, it is Necropolis who benefits more from extra imps available to be harvested as skeletons or transformed into one.
 
=== Necropolis' Soul Prison ===
Appearance of Soul Prison resebles an oblesik with a upsidedown pyramid halo on the tip. It increases increases owners all heroes' [[Necromancy]] skill of by 20%. Although the documentation states that it increases all allied heroes Necromancy skill, this appear appears to be wrong.
 
=== Dungeon's Guardian of Earth ===
Appearance of Guardian of Earth resembels giant skeletal humanoid embedded into the rock wathchin over the whole city. It increases [[power]] skill of the hero defending against a siege by +12.
 
=== Stronghold's Warlords' Monument ===
 
=== Fortress' Carnivorous Plant ===
=== Conflux's Aurora Borealis ===
 
== Discussion ==
*If the hero carrying the Grail [[Retreat]]s, [[Surrender]]s or is defeated in battle, the Grail is lost forever.
*If the map has no obelisks, it is completly impossible to find the grail (even if every single block on the map is dug on). Also, using "nwcoracle", a cheat that reveals the puzzle map, will have no effect and the puzzle will not show anything.
 
[[Category: Adventure Map]]
__NOTOC__

Revision as of 06:56, 20 November 2019

Did you know is a collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Unverified claims

  • Archangels resurrect fewer creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
  • You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
  • Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • Orb of Vulnerability does not negate Spell Damage Resistance, whereas it negates the Magic Resistance artifacts and secondary skill?

False claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --ShushMaster (talk) 18:27, 30 July 2018 (CEST)
  • Battles in mines are always considered to take place in Subterranean terrain. (Version 4.0. Tested by Kapteeni Ruoska 07:30, 28 March 2014 (CET))
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt) bonuses. Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)
  • In the first versions of the game, Witches had a chance to learn Necromancy. (Version 1.0. Tested by Kapteeni Ruoska 07:55, 28 March 2014 (CET))