Grail and Hydra and Chaos Hydra: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
 
No edit summary
 
Line 1: Line 1:
The '''Grail''' is an item similar to an [[artifact]] in the sense that heroes can carry it and exchange it between them in the same way as artifacts. In fact, the Grail is sometimes unofficially referred as ''the ultimate artifact''. The Grail is typically hidden somewhere in the ground of [[Adventure Map]], and finding it requires digging it with a hero. Recovering the Grail artifact and taking it to any town enables player to build town specific Grail Building listed below:
{{Fortress creatures}}{{Creature
| AI_Value  = 4120
| Name      = Hydra
| Attack    = 16
| Defense  = 18
| Speed    = 5
| Growth    = 1
| Size      = 2
| Damage    = 25–45
| Health    = 175
| No_shots  =
| Cost      = 2200
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| U_AI_Value= 5931
| U_name    = Chaos Hydra
| U_attack  = '''18'''
| U_defense = '''20'''
| U_speed  = '''7'''
| U_health  = '''250'''
| No_ushots =
| No_res    =
| Res      = [[File: Resource Sulfur 20x18.gif]]
| U_ResCost = 1
| U_cost    = 3500
}}


* [[Castle]] has [[Colossus]]
{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
* [[Rampart]] has [[Spirit Guardian]]
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].
* [[Tower]] has [[Skyship]]
* [[Inferno]] has [[Deity of Fire]]
* [[Necropolis]] has [[Soul Prison]]
* [[Dungeon]] has [[Guardian of Earth]]
* [[Stronghold]] has [[Warlords' Monument]]
* [[Fortress]] has [[Carnivorous Plant]]
* [[Conflux]] has [[Aurora Borealis]] (in {{ab}} and {{sod}} expansions).


The primary bonuses of Grail Building for all towns is extra 5000 gold generation per day and 50% additional creature growth per week. Additionally, every town has its own unique bonuses which are presented in their own pages.
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>


If the hero carrying the Grail [[Retreat]]s, [[Surrender]]s or is defeated in battle, the Grail is lost forever.
Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].  


If the map has no obelisks, it is completely impossible to find the grail (even if every single block on the map is dug on). Also, using "nwcoracle", a cheat that reveals the puzzle map, will have no effect and the puzzle will not show anything.
== Overall Tactics ==
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.


== Finding the Grail ==
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.
In order to recover the Grail, a hero must dig it out of the ground. Only one Grail may be hidden in the Adventure Map. However, it is also possible for a mapmaker to set any number of heroes and towns to carry the Grail in their backpack or have their Grail structure built, respectively. When the Grail is buried into the ground, clues to its location can be found at [[obelisk]]s. Every obelisk heroes visit reveals a part of the Puzzle Map, which shows the location of the Grail marked with X. Typically the X becomes visible when when the entire Puzzle Map is revealed, but occasionally it will be showed before the last obelisks is visited. However, it is often possible to guess roughly the area where the Grail might lie, and systematically start digging it. In fact, the AI at hard difficulty levels start digging the Grail even if only a third of the Puzzle Map is completed.


== Grail Buildings ==
===Combat strategy tip===
When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall, a town specific Grail Building will be built. Noteworthy fact is, that the town can build the Grail Building even if the player has already built in that town, but after the Grail Building is built the player cannot built in the town that turn.
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6


=== Castle's Colossus ===
{{creature 'see also'}}
Appearance of Colossus is a huge golden statue of a soldier holding a sword and a shield. It increases the [[morale]] of all of the owner's heroes by +2. Although the documentation states that it increases all allied heroes morale, this appears to be wrong.


=== Rampart's Spirit Guardian ===
[[Category: Creatures]]
Appearance of Spirit Guardian is a totem pole with a winged horse on top. It increases owners all heroes' [[luck]] by +2. Although the documentation states that it increases all allied heroes luck, this appears to be wrong.
 
=== Tower's Skyship ===
Appearance of Tower's Skyship "gnome-made zeppelin". It reveals the entire map for the player who owns it, and increases [[knowledge]] skill of the hero defending against a siege by +15. Revealed map is a permanent effect and is not cancelled if the player loses the town with the Skyship. Unlike the [[Lookout Tower]], the Skyship can not be used to disperse the darkness generated by a [[Cover of Darkness]]. Having this building gives massive tactical advantage, and any player will be pefectly able to spot any attemp of siege or attack not only to this town  but to all friendly heroes and buildings.
 
=== Inferno's Deity of Fire ===
Appearance of Deity of Fire is a enormous glowing devil that stands in the horizon. It causes every week to be The Week of Imp, which means that the population of Imps and/or Familiars are increased by +15 in addition to normal growth. External dwellings are not affected by this special week.
 
The problem with Inferno's Deity of Fire is that typically grail buildings are built long after the imps, a low tier creatures, are useful. In fact, it is Necropolis who benefits more from extra imps available to be harvested as skeletons or transformed into one.
 
=== Necropolis' Soul Prison ===
Appearance of Soul Prison resembles an [[obelisk]] with an upside-down pyramid halo on the tip. It increases the [[Necromancy]] skill of all the owners' heroes by 20%. Although the documentation states that it increases all allied heroes Necromancy skill, this appears to be wrong.
 
=== Dungeon's Guardian of Earth ===
Appearance of Guardian of Earth resembles giant skeletal humanoid embedded into the rock watching over the whole city. It increases [[power]] skill of the hero defending against a siege by +12.
 
=== Stronghold's Warlords' Monument ===
Increases the [[Attack]] of a garrison hero by 20 when defending against a siege. This bonus gives an absurd damage bonus, able to increase the damage output of even the highest leveled creatures by about 50%, any hero holding a town with this building is nearly unbeatable except by an overwhelming army or an opposing hero with a very high level.
 
=== Fortress' Carnivorous Plant ===
*Increases the [[Attack]] and [[Defense]] of a garrison hero by 10 each when defending against a siege.
*This boost is considered to be the best in terms of siege defense, not only it makes all units tanky but also gives them a powerful damage steroid , this is particularly useful for the [[Fortress]] creatures, who have somewhat low stats (but extremely powerful and annoying abilities) and allows them to achieve a powerful combination of destruction, tankiness and annoyingness.
 
=== Skinner's Aurora Borealis ===
*Fills the town's [[Mage Guild]] (*regardless* of mage guild's level) with all unbanned spells. (Excluding [[Titan's Lightning Bolt]])
*The best [[Grail]] building, any hero that enters the town learns all spells there are in the game. However, in games with lots of towns all the important spells may already be available even without Aurora Borealis.
 
=== Cove's Lodestar {{withhota}} ===
Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.
 
[[Category: Adventure Map]]
__NOTOC__
__NOTOC__

Revision as of 13:34, 20 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Hydra Pond  

Hydras and Chaos Hydras are level 7 creatures of Fortress town. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Overall Tactics

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

See also: