Grail and Hydra and Chaos Hydra: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 1: Line 1:
{| cellspacing=0 cellpadding=7 style="border-style: double; border-color: silver; border-width: 3px; color:dimgray; background-color:honeydew; margin:0 15px 5px 0; float:left;"
{{Fortress creatures}}{{Creature
|- align=center
| AI_Value  = 4120
| [[File:Grail.gif]]
| Name      = Hydra
|}
| Attack    = 16
The '''Grail''' is an item similar to an [[artifact]] in the sense that heroes can carry it and exchange it between them in the same way as artifacts. Also it can be sold for 1 unit of any resource. In fact, the Grail is sometimes unofficially referred to as ''the ultimate artifact''. The Grail is typically hidden somewhere in the ground of [[Adventure Map]], and finding it requires digging it with a hero. Recovering the Grail artifact and taking it to any town enables the player to build town specific Grail Building.
| Defense  = 18
| Speed    = 5
| Growth    = 1
| Size      = 2
| Damage    = 25–45
| Health    = 175
| No_shots  =  
| Cost      = 2200
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| U_AI_Value= 5931
| U_name    = Chaos Hydra
| U_attack  = '''18'''
| U_defense = '''20'''
| U_speed  = '''7'''
| U_health  = '''250'''
| No_ushots =
| No_res    =
| Res      = [[File: Resource Sulfur 20x18.gif]]
| U_ResCost = 1
| U_cost    = 3500
}}


The primary bonuses of Grail Building for all towns are extra 5000 gold generation per day and 50% additional creature growth per week. Additionally, every town has its own unique bonuses which are presented in their own pages.
{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].


== Finding the Grail ==
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
In order to recover the Grail, a hero must dig it out of the ground. A hero without empty slots in a backpack cannot dig. Digging demands the whole amount of a hero's movement points so it is not possible to dig at the same day when a hero crossed even just one tile on the map. (Actually, there is a way which includes tinkering with fast/slow units in the hero's army, but good girls never do such things). Only one Grail may be hidden in the adventure map. However, it is also possible for a mapmaker to set any number of heroes and towns to carry the Grail in their backpack or have their Grail structure built, respectively. When the Grail is buried into the ground, clues to its location can be found at [[obelisk]]s. Every visited obelisk reveals a part of the [[puzzle map]], which shows the location of the Grail marked with X. Typically the X becomes visible when the entire [[puzzle map]] is revealed, but occasionally it will be shown before the last obelisk is visited. However, it is often possible to guess roughly the area where the Grail might lie, and systematically start digging it. In fact, the AI at hard difficulty levels starts digging the Grail even if only a third of the puzzle map is completed.


If the hero carrying the Grail [[retreat]]s, [[surrender]]s or is defeated in battle, the Grail is lost forever. But when he is fired it is possible to find him in a [[tavern]] with a Grail in his backpack.
Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].  


If the map has no obelisks, it is completely impossible to find the grail (even if every single block on the map is dug on). Also, using "nwcoracle", a cheat that reveals the [[puzzle map]], will have no effect and the puzzle will not show anything.
== Overall Tactics ==
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.


== Grail Buildings ==
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.
{{buildings}}
When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. The noteworthy fact is, that the town can build the Grail Building even if the player has already built in that town, but after the Grail Building is built the player cannot build in the town that turn. Also, Grail can be built in an allied town, which can be helpful if you don't have your own [[Tower]] of [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings).


=== Colossus ([[Castle]]) ===
===Combat strategy tip===
{| style="margin: 0 1em 0 0; float:left;"
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
| [[File:Grail Castle Colossus.gif|border]]
|}
Colossus is a huge golden statue of a soldier holding a sword and a shield. It increases the [[morale]] of all of the owner's heroes by +2. Although the documentation states that it increases all allied heroes morale, this appears to be wrong.
<div style="clear:left;"></div>
=== Spirit Guardian ([[Rampart]]) ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Rampart Spirit Guardian.gif|border]]
|}
Spirit Guardian is a totem pole with a winged horse on top. It increases owners all heroes' [[luck]] by +2. Although the documentation states that it increases all allied heroes luck, this appears to be wrong.
<div style="clear:left;"></div>
=== Skyship ([[Tower]]) ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Tower Skyship.gif|border]]
|}
Tower's Skyship looks like "gnome-made zeppelin". It reveals the entire map for the player who owns it, and increases [[knowledge]] skill of the hero defending against a siege by +15. Revealed map is a permanent effect and is not canceled if the player loses the town with the Skyship. Unlike the [[Lookout Tower]], the Skyship cannot be used to disperse the darkness generated by a [[Cover of Darkness]]. Having this building gives a massive tactical advantage, and any player will be perfectly able to spot any attempt of siege or attack not only to this town but to all friendly heroes and buildings.


=== Deity of Fire ([[Inferno]]) ===
{{creature 'see also'}}
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Inferno Deity of Fire.gif|border]]
|}
Deity of Fire is an enormous glowing devil that stands on the horizon. It causes every week to be The Week of Imp, which means that the population of Imps and/or Familiars are increased by +15 in addition to normal growth. External dwellings are not affected by this special week.


The problem with Inferno's Deity of Fire is that typically grail buildings are built long after the imps, low tier creatures, are useful. In fact, it is Necropolis who benefits more from extra imps available to be harvested as skeletons or transformed into one.
[[Category: Creatures]]
 
=== Soul Prison ([[Necropolis]]) ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Necropolis Soul Prison.gif|border]]
|}
Soul Prison resembles an [[obelisk]] with an upside-down pyramid halo on the tip. It increases the [[Necromancy]] skill of all the owners' heroes by 20%. Although the documentation states that it increases all allied heroes Necromancy skill, this appears to be wrong.
<div style="clear:left;"></div>
=== Guardian of Earth ([[Dungeon]]) ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Dungeon Guardian of Earth.gif|border]]
|}
Guardian of Earth resembles giant skeletal humanoid embedded into the rock watching over the whole city. It increases [[power]] skill of the hero defending against a siege by +12.
<div style="clear:left;"></div>
=== Warlords' Monument ([[Stronghold]]) ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Stronghold Warlords' Monument.gif|border]]
|}
Increases the [[Attack]] of a garrison hero by 20 when defending against a siege. This bonus gives an absurd damage bonus, able to increase the damage output of even the highest leveled creatures by about 50%, any hero holding a town with this building is nearly unbeatable except by an overwhelming army or an opposing hero with a very high level.
<div style="clear:left;"></div>
=== Carnivorous Plant ([[Fortress]]) ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Fortress Carnivorous Plant.gif|border]]
|}
Increases the [[Attack]] and [[Defense]] of a garrison hero by 10 each when defending against a siege.
This boost is considered to be the best in terms of siege defense, not only it makes all units tanky but also gives them a powerful damage steroid, this is particularly useful for the [[Fortress]] creatures, who have somewhat low stats (but extremely powerful and annoying abilities) and allows them to achieve a powerful combination of destruction, tankiness and annoyingness.
<div style="clear:left;"></div>
=== Aurora Borealis ([[Conflux]]) ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Conflux Aurora Borealis.gif|border]]
|}
Fills the town's [[Mage Guild]] (*regardless* of mage guild's level) with all unbanned spells. (Excluding [[Titan's Lightning Bolt]]). Even spells banned on the global map can appear unless they're not banned in a town with the Grail. The best [[Grail]] building, any hero that enters the town learns all spells there are in the game. However, in games with lots of towns all the important spells may already be available even without Aurora Borealis.
In {{hota}} Aurora Borealis allows to learn spells up to according level of the [[Mage Guild]] only and doesn’t allow to learn spells not available for this town.
<div style="clear:left;"></div>
=== Lodestar ([[Cove]]) {{withhota}} ===
{| style="margin: 0 1em 0 0; float:left;"
| [[File:Grail Cove Lodestar.gif|border]]
|}
Makes any terrain native to all the [[Cove]] units (movement without penalty, +1 to attack, defense and speed, ability to see and ignore [[land mine]]s and see [[quicksand]]).
 
[[Category: Adventure Map]]
__NOTOC__
__NOTOC__

Revision as of 13:34, 20 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Hydra Pond  

Hydras and Chaos Hydras are level 7 creatures of Fortress town. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Overall Tactics

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

See also: