Hate and Bloodlust: Difference between pages

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{| class=wikitable align=right
{{Fire spells}}{{Spell|0|0|0|0|53|32|30|53|31|31|31
! colspan=2 | Good vs. Evil Hate
| school      = Fire Magic
|-
| level      = 1st
| {{Cn|Angel}}s<br>{{Cn|Archangel}}s || {{Cn|Devil}}s<br>{{Cn|Arch Devil}}s
| cost        = 5/4
|-
| duration    = 1 rnd/sp
| {{Cn|Genie}}s<br>{{Cn|Master Genie}}s || {{Cn|Efreet}}i<br>{{Cn|Efreet Sultan}}s
| b_effect    = Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
|-
| a_effect    = Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
| {{Cn|Titan}}s<br>{{Cn|Giant}}s || {{Cn|Black Dragon}}s
| e_effect    = All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.
|-
| no_appear  = {{Town|Castle}}<br>{{Town|Rampart}}<br>{{Town|Tower}}
! colspan=2 | Effect: +50% [[Damage]]
|  
|}
}} It increases the [[Primary skill#Attack_skill|attack skill]] of target allied creature for [[Melee|melee attacks]].


'''Hate''' is a [[special ability]] of creatures, which causes attacking unit to "burn with anger" and deal 50% more base damage (see [[damage calculation]]) to a creature type it hates.
'''Units immune to its effects:'''
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup>
* {{Cn|Phoenix}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


Typically hatred is a symmetric relation that involve both basic and upgraded versions of creatures. For example, [[Angel]]s hate both [[Devil]]s and [[Arch Devil]]s and vice versa. However, [[Giant]]s and [[Red dragon]]s do not hate each other nor do they hate their upgraded versions [[Titan]]s and [[Black Dragon]]s. Additionally, Titans and Black Dragons hate each other, but Black Dragons also hate Giants.
'''Heroes starting with Bloodlust:'''
* {{H2|Ash|Heretic}}
* {{H2|Gird|Battle Mage}}
* {{H2|Inteus|Elementalist}}
* {{H2|Malekith|Warlock}}
* {{H2|Saurug|Battle Mage}}


[[Category: Creature specialties]]
'''Heroes that specialize in Bloodlust:'''
* {{H2|Ash|Heretic}}
* {{H2|Inteus|Elementalist}}
 
'''Units capable of casting Bloodlust:'''
* {{Cn|Ogre Mage}}s
* {{Cn|Master Genie}}s
* {{Cn|Enchanter}}s
 
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 09:49, 6 March 2020

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Bloodlust
School:  Fire Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
 Advanced effect
Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
 Expert effect
All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   53
Necropolis   32
Dungeon   30
Stronghold   53
Fortress   31
Conflux   31
Cove Horn of the Abyss   31
Factory Horn of the Abyss   
* Without Library

Bloodlust is a 1st level spell in the School of Fire Magic. It increases the attack skill of target allied creature for melee attacks.

Units immune to its effects:

Heroes starting with Bloodlust:

Heroes that specialize in Bloodlust:

Units capable of casting Bloodlust: