Hindering spells: Difference between revisions

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The game's hindering spells are:
The game's hindering spells are:


* [[Blind]]
* [[Slow]]
* [[Slow]]
* [[Quicksand]]
* [[Quicksand]]
* [[Force Field]]
* [[Sorrow]]
* [[Blind]]
* [[Berserk]]
* [[Hypnotize]]
* [[Forgetfulness]]
* [[Forgetfulness]]
* [[Berserk]]
* [[Frenzy]]
* [[Force Field]]


Additionally, [[Dendroids]] have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell.
Additionally, [[Dendroids]] have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell.


'''Note''' [[Unicorns]] can also cast blind when they strike opponents.
'''Note''' [[Unicorns]] can also cast blind when they strike opponents.
'''Note''' [[Azure Dragons]] Fear causes the enemy to lose a round, similar to [[Sorrow]].


[[Category: Terms]]
[[Category: Terms]]
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Revision as of 16:57, 29 November 2018

Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.

The game's hindering spells are:

Additionally, Dendroids have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.

Note Unicorns can also cast blind when they strike opponents. Note Azure Dragons Fear causes the enemy to lose a round, similar to Sorrow.