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==== General Structures ==== * '''Village Hall''' ** Cost: None. ** Initially built in every town. ** Requirements: None. ** Makes the construction of buildings possible, brings 500 gold per day. * '''Town Hall''' ** Cost: 2500 gold. ** Upgrade of the Village Hall. ** Requirements: Tavern. ** Makes the construction of buildings possible, brings 1000 gold per day. * '''City Hall''' ** Cost: 5000 gold. ** Upgrade of the Town Hall. ** Requirements: Tavern, Blacksmith, Marketplace, Mage Guild Level 1. ** Makes the construction of buildings possible, brings 2000 gold per day. * '''Capitol''' ** Cost: 10000. ** Upgrade of the City Hall. One player cannot build more than one Capitol. If the city with the Capitol is captured, Capitol downgrades to City Hall in that city. ** Requirements: Tavern, Blacksmith, Marketplace, Mage Guild Level 1, Castle. ** Makes the construction of buildings possible, brings 4000 gold per day. * '''Fort''' ** Cost 5000 gold, 20 wood, 20 ore. ** Can be built by default. ** Requirements: None. ** Allows you to view a general list of creatures available for hiring, provides city with walls during the siege. * '''Citadel''' ** Cost: 2500 gold, 5 ore. ** Upgrade of the Fort. ** Requirements: None. ** Allows you to view a general list of creatures available for hiring, provides city with walls, moat and a central tower during the siege. Multiplies the creatures' gain by 1.5 (rounded down). * '''Castle''' ** Cost 5000 gold, 10 wood, 10 ore. ** Upgrade of the Citadel. ** Requirements: None. ** Allows you to view a general list of creatures available for hiring, provides city with walls, the moat, the central and side Shooting Towers during the siege. Multiplies the creatures' gain by 2. * '''Tavern''' ** Cost: 500 gold, 5 wood. ** Built by default, if the city was originally owned by the player. ** Requirements: None. ** Allows the city to hire heroes, hear rumors and gather information in the Thieves' Guild, opens an additional level of information Thieves' Guild towns and garrisons information on enemy towns. * '''Blacksmith''' ** Cost: 1000 gold, 5 wood. ** Requirements: None. ** Allows the guest hero to buy a war machine (cannon) for 4000 gold. * '''Marketplace''' ** Cost: 500 gold, 5 wood. ** Requirements: None. ** Allows you to trade one resource for another, send resources to other players, and improves prices in Marketplaces of other towns by 1 level. * '''Resource Silo''' ** Cost: 5000 gold, 5 ore. ** Requirements: Marketplace. ** Brings 1 sulfur per day. * '''Mage Guild Level 1''' ** Cost: 2000 gold, 5 wood, 5 ore. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1. * '''Mage Guild Level 2''' ** Cost: 1000 gold, 5 wood, 5 ore, 4 mercury, 4 gems, 4 crystal, 4 sulfur. ** Upgrade of the Mage Guild Level 1. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1 and 4 spells of Level 2. * '''Mage Guild level 3''' ** Cost: 1000 gold, 5 wood, 5 ore, 6 mercury, 6 gems, 6 crystals, 6 sulfur. ** Upgrade of the Mage Guild Level 2. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1, 4 spells of Level 2 and 3 spells of Level 3. * '''Mage Guild level 4''' ** Cost: 1000 gold, 5 wood, 5 ore, 8 mercury, 8 gems, 8 crystals, 8 sulfur. ** Upgrade of the Mage Guild level 3. ** Requirements: None. ** Allows you to buy the Spell Book for a hero for 500 gold and offers the study of 5 spells of Level 1, 4 spells of Level 2, 3 spells of Level 3 and 2 spells of Level 4.
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