In the Wake of Gods: Difference between revisions

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=== For players ===
=== For players ===
*New campaigns
*New heroes' specialties
*New heroes' specialties
*New monsters
*New monsters
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*Ability to incorporate new pictures and videos for maps
*Ability to incorporate new pictures and videos for maps
*Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.
*Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.
=== New Campaigns ===
* The Samaritan
* A Life of Adventure
* Evil Way Home





Revision as of 06:27, 16 September 2016

Adds a lot of new features that were not included in the original Heroes of Might and Magic III.


New Features

Too many to count. Here are just a few:


For players

  • New campaigns
  • New heroes' specialties
  • New monsters
  • New artifacts
  • New dwellings
  • New objects of different nature
  • New decorations
  • New unique animated decorations
  • Creature stacks have experience
  • Heroes have commanders
  • All normal maps can be "WoGified"
  • Hero skills are more balanced
  • Towns can be destroyed and rebuilt


For map creators

  • Ability to change a view of the map during the game (for example season changes)
  • Ability to set a custom hero' s portrait
  • Ability to incorporate customizable dialogue for maps
  • Ability to incorporate new pictures and videos for maps
  • Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.


New Items

Barbarian Lord's Axe of Ferocity

In addition to the regular bonuses, the Barbarian Lord´s Axe of Ferocity gives all of a hero's melee units an additional strike with each attack. This extra strike is added to the number of strikes the creature normally makes: if a creature already strikes twice, it will now strike three times.
Note: Ranged creatures do not receive this bonus when making melee attacks.

Requires the following artifacts to create:

Cost: 100000 Gold


Requirements

or
  • Heroes of Might and Magic III Complete


External links


See also