Inferno: Difference between revisions

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(Heroes and Creatures Tables, some other design changes)
m (moved Inferno town to Inferno over redirect)

Revision as of 09:41, 2 April 2014

File:Inferno-out.png
Inferno Town seen on the adventure map.

The inferno town is a evil alignment town type with demoniac and heretic hero classes. Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil can be brought into play.


Overview

Inferno towns appear in the regions of Erathia where demons rise from hell to the surface. Demoniacs and Heretics managed to form an alliance with the inhabitants of Inferno. The Inferno troops are great in hand-to-hand combat. The main flaw of the Inferno army is the lack of shooters, but it's compensated by its relatively fast build tree and the high damage output of its creatures. The fast Efreet Sultans, the terrible Devils, and the Pit Lords with their demon-herding ability make them a serious force.

Inferno deals with everything that is fire. Although often considered a weak town, Inferno still has some nasty advantages. Put simply, Inferno isn't bad at all, it's just more difficult to play with.


Structures

Inferno town seen from inside

Template:StandardBuildings

Inferno Specific Buildings

Creature Dwellings


Heroes

Template:Herotable Template:Herotablerow Inferno |} List of all heroes


Creatures

Template:Creaturetable Template:Creaturetablerow Inferno |} List of all creatures


Additional Information

Pros

Cons

  • Arch Devils are very expensive.
  • Lacking in the Hero department.
  • Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticable).
  • The Inferno produces the least hit points per week of all the towns.
  • Only one ranged unit, and small tier units have low mobility.

Strategies

The Castle Gate is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.

Another good thing about the Castle Gate is that one hero can be used to defend all towns.

Town Costs

["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 38300 32500 115300
Wood 45 15 120
Ore 55 20 120
Crystal 0 4 28
Gem 3 9 36
Mercury 23 39 86
Sulfur 3 19 51
Troop cost/week: 28090 Gold 4 Mercury


Related

Fire Magic


Template:Town creatures

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss