Gorgon and Mighty Gorgon and Forgetfulness: Difference between pages

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{{Fortress creatures}}{{Creature
{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24
| AI_Value  = 890
  | school     = Water Magic
| Name      = Gorgon
  | level      = 3rd
| Attack    = 10
  | cost        = 12/9
| Defense  = 14
  | duration   = 1 rnd/[[spell power|sp]]
| Speed    = 5
  | b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
| Growth    = 3
  | a_effect    = Target, enemy troop with ranged attack cannot use its ranged attack.
| Damage    = 12–16
  | e_effect   = All enemy troops with ranged attacks cannot use their ranged attacks.
| Health    = 70
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.
| No_shots  =
| Cost      = 525
  | Size     = 2
  | No_spec  =  
  | U_AI_Value= 1028
  | U_name   = Mighty Gorgon
| U_attack  = '''11'''
  | U_defense = '''16'''
  | U_speed  = '''6'''
| No_ushots =  
  | U_cost   = 600
| U_special = • [[Death stare]]
}}


{{Cram|Gorgon Lair|Gorgon|Mighty Gorgon|no_dwelling=}}
'''Artifacts rendering units immune to Forgetfulness:'''
'''Gorgons and Mighty Gorgons''' are level 5 creatures of [[Fortress town]]. They are recruited from the [[Gorgon Lair]].
*{{An|Pendant of Total Recall}}
*{{An|Badge of Courage}} (not in {{hota}})


''"The sturdy gorgons attack with their acidic breath. The Mighty Gorgon has a death stare with a 10% chance per attack of killing 1 creature in a troop outright..."{{-}}<sup>[[Restoration of Erathia Manual Page 94|RoE manual]]''</sup>
'''Heroes with Forgetfulness as a specialty:'''
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}


Mighty Gorgons are among the best overall level 5 creatures in the game, and certainly one of the highlights of the Fortress town. They can defend your [[Ranged attackers]], or with a [[prayer]] or [[haste]] or even a [[cape of velocity]] can go blow for blow with creatures far stronger than them because of their good defense stat, high health and incredibly effective death stare ability. Ideal strategy is to get them on the strongest [[troop stack]] possible ([[Azure Dragons]], [[Titans]], etc.) and watch them level opponents far stronger in stats.
'''Units immune to Forgetfulness:'''
*{{Cn|Titan}}s
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}
*{{Cn|Storm Elemental}}s
*{{Cn|Ice Elemental}}s
* {{Cn|Ballista}}
* {{Cn|Cannon}} {{withhota}}


===== Special ability death stare =====
[[Category: Spells]]
Mighty Gorgons have [[special ability]] death stare, which may occur after the stack has attacked, including retaliations. When the stack attacks, the successful death stare occurs before the enemy has a chance to retaliate. Every gorgon in the stack has 10% chance to cause death stare. Successful stare instantly kills the 'top' unit of a stack, leaving the new 'top' unit with full health. The stare cannot kill more enemies than 1/10th from the number of Mighty Gorgons in a stack rounded up. In other words, the stare of 1–10 Mighty Gorgons may only kill one enemy, while a stack of 11 might kill two.
 
Unlike most "magic" abilities, this works on Black Dragons, but not on the undead.
 
====== Calculation ======
{{Math|PR% <nowiki>=</nowiki> 1 - 0,90^N|<br><br>PR% <nowiki>=</nowiki> Chance to kill at least one enemy creature|<br>N&nbsp;&nbsp;&nbsp;<nowiki>=</nowiki> Number of Mighty Gorgons in a stack}}
 
'''Creatures immune to death stare:'''
{{Non-living}}
 
===== Heroes with a specialty =====
 
*{{H|Alkin|Beastmaster}} has gorgons as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 07:47, 29 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
 Advanced effect
Target, enemy troop with ranged attack cannot use its ranged attack.
 Expert effect
All enemy troops with ranged attacks cannot use their ranged attacks.
 Probability of occurrence (%):
Castle   24
Rampart   24
Tower   17 (13*)
Inferno   17
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   17
Conflux   24
Cove Horn of the Abyss   24
Factory Horn of the Abyss   
* Without Library

Forgetfulness is a 3rd level spell in the School of Water Magic. It is one of the mind spells, and therefore some creatures are immune to it.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: