Land Mine: Difference between revisions

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(damage description and category)
(Undo revision 18879 by 91.119.222.29 (talk))
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  | cost        = 18
  | cost        = 18
  | duration    = Until touched
  | duration    = Until touched
  | b_effect    = Combat Field, AutoRetaliate Battlefield, landmines are placed in 4 random hexes on the battlefield. A troop stepping on a mine takes 35+ (2.5x (25) and 10 dmg each power point) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible.
  | b_effect    = Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible.
  | a_effect    = Combat Field, AutoRetaliate Battlefield, same as basic effect, except that 6 mines are placed, and damage is 60+ (5x (50) and 10 dmg each power point).
  | a_effect    = Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50).
  | e_effect    = Combat Field, AutoRetaliate Battlefield, same as basic effect, except that 8 mines are placed, and damage is 110+ (10x (100) and 10 dmg each power point).
  | e_effect    = Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100).
}}
}}



Revision as of 14:47, 1 August 2014

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Land Mine
School:  Fire Magic
Level:  3rd
Cost:  18
Duration:  Until touched
 Basic effect
Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their native terrain can see the mines and can cross them safely. To all others they are invisible.
 Advanced effect
Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50).
 Expert effect
Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100).
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Land Mine is a 3rd level spell in the School of Fire Magic.

Produces a number of land mines at random locations. Unless the enemy has units who fight on their Native Terrain, they will take damage when walking over them.

Units immune to its effects

Units extra vulnerable to its effects