Land Mine and Talk:Thieves' Guild: Difference between pages

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{{Fire spells}}{{Spell|24|24|32|24|25|25|35|24|9|13|13
Can we merge this with the Tavern page?
| school      = Fire Magic
| level      = 3rd
| cost        = 18/15
| duration    = Until touched
| b_effect    = Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible.
| a_effect    = Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50).
| e_effect    = Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100).
}}
 
Produces a number of land mines at random locations. All friendly troops can cross the mines safely.  All enemy troops, except those immune, will take damage from the mines, but this spell cannot be cast if the enemy started the battle with ''at least one'' unit fighting on its [[Native Terrain]] which is ''not'' immune to the effects of the spell.
 
In the event the enemy started the battle with only troops that ''are'' immune to the effects of this spell, whether or not said enemy units are fighting on native terrain, the spell can still be cast, and the mines will be placed, but this of course will be a waste unless the enemy summons water elementals later in the battle or something.
 
The Tower garrison land mines will do damage to any enemy troop not immune to the effects of this spell, even Tower troops native to snow.  As with the Land Mine spell, all friendly creatures can cross the mines safely.
 
AI cannot cast this spell.
 
'''Units immune to its effects:'''
* {{Cn|Efreet}}i
* {{Cn|Efreet Sultan}}s
* {{Cn|Fire Elemental}}s
* {{Cn|Energy Elemental}}s
* {{Cn|Firebird}}s
* {{Cn|Phoenix}}es
 
[[Category: Spells]]

Latest revision as of 16:39, 3 December 2019

Can we merge this with the Tavern page?