Layer: Difference between revisions

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Every map can have one or two '''layers'''- always a surface, and sometimes an underground as well. Heroes can move from on to the other through [[Subterranean Gate]]s, [[Monoliths]], [[Whirlpool]]s, or by [[Town Portal]]. There is nothing that distinguishes one from the other, but the [[Terrain]] in the Underground is usually made up of [[Subterranean]] and [[Rock]], while the other types are found on the surface.
'''Layer''' refers to a game concept, that a map can have two layers: the surface and the underground. Every map has the surface layer, but can also have a second, underground layer in it. The map-maker must decide at the beginning of the map creation whether to make it an one layer or two layer map.
 
Heroes can move from layer to anothe through [[Subterranean Gate]]s, [[Monoliths]], [[Whirlpool]]s, or by [[Town Portal]]. There may be nothing visual that distinguishes the surface from the underground. However, all combats that take place on the underground layer are battled as they were on [[Subterranean]] terrain.


[[Category: Adventure map]]
[[Category: Terms]]
[[Category: Terms]]
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Revision as of 22:40, 23 March 2014

Layer refers to a game concept, that a map can have two layers: the surface and the underground. Every map has the surface layer, but can also have a second, underground layer in it. The map-maker must decide at the beginning of the map creation whether to make it an one layer or two layer map.

Heroes can move from layer to anothe through Subterranean Gates, Monoliths, Whirlpools, or by Town Portal. There may be nothing visual that distinguishes the surface from the underground. However, all combats that take place on the underground layer are battled as they were on Subterranean terrain.