Leadership: Difference between revisions

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* {{Hn|Gelu|Ranger}} – Basic Leadership
* {{Hn|Gelu|Ranger}} – Basic Leadership
* {{Hn|Lorelei|Overlord}} – Basic Leadership
* {{Hn|Lorelei|Overlord}} – Basic Leadership
* {{Hn|Mephala|Ranger}} – Basic Leadership
* {{Hn|Ryland|Ranger}} – Basic Leadership
* {{Hn|Ryland|Ranger}} – Basic Leadership
* {{Hn|Synca|Overlord}} – Basic Leadership
* {{Hn|Synca|Overlord}} – Basic Leadership
* {{Hn|Mephala|Ranger}} – Basic Leadership
* {{Hn|Vey|Battle Mage}} – Basic Leadership
* {{Hn|Vey|Battle Mage}} – Basic Leadership
* {{Hn|Xarfax|Heretic}} – Basic Leadership
* {{Hn|Xarfax|Heretic}} – Basic Leadership

Revision as of 13:13, 14 March 2018

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Leadership
Basic Leadership: increases your hero's troops' morale by 1.
Advanced Leadership: increases your hero's troops' morale by 2.
Expert Leadership: increases your hero's troops' morale by 3.

Leadership is a secondary skill, that increases the morale of creatures in hero's army.

Death Knights and Necromancers cannot learn Leadership.

Heroes with Leadership as a starting skill:

Discussion

Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps).