List of spells: Difference between revisions

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{{Spell table}}
{{Spell table}}
{{Spell table row|Bloodlust|1|Fire Magic|Increases [[attack]] skill for [[hand-to-hand]] attacks. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Bloodlust|1|Fire Magic|Increases the [[attack]] skill of target (or all) allied creature for melee attacks.}}
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects and restores health. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.}}
{{Spell table row|Curse|1|Fire Magic|Attacks inflict minimum damage. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Curse|1|Fire Magic|The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.}}
{{Spell table row|Dispel|1|Water Magic|Removes all spell effects. Basic: Single creature. Expert: All creatures on the battlefield.}}
{{Spell table row|Dispel|1|Water Magic|Removes all spell effects from target allied, enemy or all creatures and the battlefield.}}
{{Spell table row|Bless|1|Water Magic|Attacks inflict maximum damage. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Bless|1|Water Magic|Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.}}
{{Spell table row|Haste|1|Air Magic|Movement [[speed]] is increased. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Haste|1|Air Magic|Target (or all) allied troop's [[speed]] is increased by 3 (or 5) hexes per turn.}}
{{Spell table row|Magic Arrow|1|All Schools|Causes damage to target enemy troop.}}
{{Spell table row|Magic Arrow|1|All Schools|Target, enemy troop receives (10/20/30 + (power x 10)) damage}}
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage from [[School of Fire Magic|fire magic]]. Basic: Single ally. Expert: All allies.}}
 
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage from [[School of Water Magic|water magic]] Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage taken from [[School of Fire Magic|fire spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Shield|1|Earth Magic|Reduces [[hand-to-hand]] damage taken. Basic: Single ally. Expert: All allies.}}
 
{{Spell table row|Slow|1|Earth Magic|Movement [[speed]] is decreased. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage taken from [[School of Water Magic|water spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons an unoccupied [[boat]] in nearby water.}}
 
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Shield|1|Earth Magic|Reduces damage taken from [[hand-to-hand]] attacks. Basic: Single ally. Expert: All allies.}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]].}}
 
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster.}}
{{Spell table row|Slow|1|Earth Magic|Decreases [[speed]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Blind|2|Fire Magic|Unit cannot move until spell is removed or until unit is attacked. Unit retaliates at a reduced strength. [[Retaliation]] strength depends on skill level of caster.}}
 
{{Spell table row|Death Ripple|2|Earth Magic|Damages all non-[[undead]] units.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons unoccupied [[boat]] to nearby body of water.}}
{{Spell table row|Disguise|2|Air Magic|Gives false information to an enemy attempting to view your hero.}}
 
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]]. A single enemy may be targeted multiple times by this spell.}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]] rating. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Fire Wall|2|Fire Magic|Wildfire appears on battlefield specified by caster. Units passing through it will take damage. Damage and size depends on skill level.}}
 
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]] Basic: Single ally. Expert: All allies.}}
{{Spell table row|View Air|1|Air Magic|Reveals location of all unclaimed [[artifacts]].}}
{{Spell table row|Ice Bolt|2|Water Magic|Damages unit with an ice bolt.}}
 
{{Spell table row|Lightning Bolt|2|Air Magic|Damages unit with a lightning bolt.}}
 
{{Spell table row|Precision|2|Air Magic|Increases [[attack]] rating for ranged attacks.}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]].}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells. Basic: Single ally. Expert: All allies.}}
 
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield. Only visible to caster and creatures native to terrian. Ends unit's turn if passing through the quicksand and makes it visible to all. No. of quicksands placed depends on skill level.}}
{{Spell table row|Blind|2|Fire Magic|Prevents any action from being taken by target enemy creature.}}
{{Spell table row|Remove Obstacle|2|Air Magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice. Advanced skill allow removal of fire walls.}}
 
{{Spell table row|Scuttle Boat|2|Water Magic|Chance of destroying an unoccupied boat that you own % chance depends on skill level.}}
{{Spell table row|Death Ripple|2|Earth Magic|Inflicts magic damage on all [[living]] creatures.}}
{{Spell table row|Visions|2|All Schools|Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.}}
 
{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] strength. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Disguise|2|Air Magic|Modifies the army composition scouting report visible to enemies.}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage received from ranged attacks.}}
 
{{Spell table row|Animate Dead|3|Earth Magic|Re-animates selected undead by retoring a fixed no. of hitpoints to unit. No. of hitpoint restored depends on skill level.}}
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]] rating of a single enemy. May be used repeatedly on the same target.}}
{{Spell table row|Anti-Magic|3|Earth Magic|Protects unit from spells. Level of spells protected from depends on skill level.}}
 
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead units.}}
{{Spell table row|Fire Wall|2|Fire Magic|Creates wall of fire at target location that inflicts magic damage on creatures that pass through.}}
{{Spell table row|Earthquake|3|Earth Magic|Damages a no. of sections of castle wall at random. No. of sections and damage done depends on skill level of caster.}}
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Fireball|3|Fire Magic|Units within radius damaged by ball of fire (similar to [[Magog]] 's attack).}}
{{Spell table row|Ice Bolt|2|Water Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster. Units cannot pass this field. Size of force field depends on skill level.}}
{{Spell table row|Lightning Bolt|2|Air Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Forgetfulness|3|Water Magic|Unit forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Precision|2|Air Magic|Increases ranged [[attack]] rating. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Frost Ring|3|Water Magic|Damages units in range with a frost ring. Does not damage target [[hex]].}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces damage taken from [[School of Air Magic|air spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy unit temporarily under your control.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.}}
{{Spell table row|Remove Obstacle|2|Water Magic|Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.}}
{{Spell table row|Scuttle Boat|2|Water Magic|Destroys nearby unoccupied boat.}}
{{Spell table row|Visions|2|All Schools|Increases information shown in scouting reports of towns, creatures and heroes.}}
{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] rating. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage taken from ranged attacks.}}
{{Spell table row|Animate Dead|3|Earth Magic|Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.}}
{{Spell table row|Anti-Magic|3|Earth Magic|Grants [[spell immunity]] to a single creature.}}
{{Spell table row|Destroy Undead|3|Air Magic|Inflicts magic damage on all undead creatures.}}
{{Spell table row|Earthquake|3|Earth Magic|Inflicts damage on random castle wall sections during a siege.}}
{{Spell table row|Fireball|3|Fire Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Force Field|3|Earth Magic|Places force field at specified location. Creatures cannot pass this field.}}
{{Spell table row|Forgetfulness|3|Water Magic|Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Frost Ring|3|Water Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Hypnotize|3|Air Magic|Allows control of actions taken by enemy creature.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.}}
{{Spell table row|Mirth|3|Water Magic|Increases [[morale]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Mirth|3|Water Magic|Increases [[morale]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Misfortune|3|Fire Magic|Reduces [[luck]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Misfortune|3|Fire Magic|Reduces [[luck]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage taken from [[School of Earth Magic|earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly unit to an unoccupied spot on the battlefield. If skill level is expert, units can be teleported over walls.}}
{{Spell table row|Teleport|3|Water Magic|Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.}}
{{Spell table row|Armageddon|4|Fire Magic|All units on the battlefield take damage.}}
{{Spell table row|Armageddon|4|Fire Magic|Inflicts magic damage on all creatures on the battlefield.}}
{{Spell table row|Berserk|4|Fire Magic|Targeted unit attacks nearest unit, be it friend or foe.}}
{{Spell table row|Berserk|4|Fire Magic|Forces enemy to attack closest creature.}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages units with lightning. Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.. No.defenses hit depends on skill level. Can damage own troops.}}
{{Spell table row|Chain Lightning|4|Air Magic|Inflicts magic damage on initial creature and reduced damage on nearby creatures.}}
{{Spell table row|Clone|4|Water Magic|Duplicates a unit. Unit dispels once attacked. Level able to be cloned depends on skill level.}}
{{Spell table row|Clone|4|Water Magic|Creates clone of allied creature.}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased. No. increased by depends on skill level.}}
{{Spell table row|Counterstrike|4|Air Magic|Allows extra retaliations per round. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection. Unit attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.}}
{{Spell table row|Fire Shield|4|Fire Magic|Inflicts magic damage proportional to damage taken from [[hand-to-hand]] attacks.}}
{{Spell table row|Frenzy|4|Fire Magic|Unit has increased [[attack]] strength but zero [[defense]]. Increased [[attack]] is proportional to original [[defense]] stength. Proportion depends on skill level of caster.}}
{{Spell table row|Frenzy|4|Fire Magic|Increases [[attack]] rating and sets [[defense]] rating to 0.}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages unit within blast radius.}}
{{Spell table row|Inferno|4|Fire Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Prayer|4|Water Magic|increases [[attack]], [[defense]] and [[speed]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Prayer|4|Water Magic|Increases [[attack]] rating, [[defense]] rating and [[speed]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints. No. of hitpoints restored depends on skill level.}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]] , [[Behemoth]] s and [[Hydra]] s increases for selected unit.}}
{{Spell table row|Slayer|4|Fire Magic|Increases [[attack]] rating of a single ally against [[Dragons]], [[Behemoths]] and [[Hydras]]. Advanced: Effect applies to [[Angels]] and [[Devils]]. Expert: Effect applies to [[Titans]].}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports your hero to a [[town]]. [[Town]] must be unoccupied. Caster can choose [[town]] to teleport to if skill level is at least advanced.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.}}
{{Spell table row|Water Walk|4|Water Magic|Allows hero to walk across [[water]] as if it was land. Must end turn on dry land.}}
{{Spell table row|Water Walk|4|Water Magic|Allows movement to visible land across bodies of [[water]].}}
{{Spell table row|Dimension Door|5|Air Magic|Teleport hero to visible, unoccupied location on map.}}
{{Spell table row|Dimension Door|5|Air Magic|Teleports hero to visible location.}}
{{Spell table row|Fly|5|Air Magic|Hero can fly. Must end turn on land.}}
{{Spell table row|Fly|5|Air Magic|Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.}}
{{Spell table row|Implosion|5|Earth Magic|Causes massive damage to unit.}}
{{Spell table row|Implosion|5|Earth Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy unit. Chances of success depends on skill level.}}
{{Spell table row|Magic Mirror|5|Air Magic|Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.}}
{{Spell table row|Sacrifice|5|Fire Magic|Target non-[[undead]] troop is sacrificed in order to bring target dead troop back to life.}}
{{Spell table row|Sacrifice|5|Fire Magic|Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons a troop of [[Air Elementals]].}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons allied [[Air Elementals]] for the duration of combat.}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons a troop of [[Earth Elementals]].}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons allied [[Earth Elementals]] for the duration of combat.}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons a troop of [[Fire Elementals]].}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons allied [[Fire Elementals]] for the duration of combat.}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons a troop of [[Water Elementals]].}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons allied [[Water Elementals]] for the duration of combat.}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Does 600 damage. Requires [[Titan's Thunder]].}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Inflicts 600 magic damage on a single enemy. Requires [[Titan's Thunder]].}}
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== See also ==
[[Horn of the Abyss (Documentation)#Spells 2|Spells (HotA)]]


[[Category: Spells|*]]
[[Category: Spells|*]]

Revision as of 14:52, 16 June 2018

List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
 Bloodlust 1 Fire Magic Increases the attack skill of target (or all) allied creature for melee attacks.
 Cure 1 Water Magic Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.
 Curse 1 Fire Magic The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.
 Dispel 1 Water Magic Removes all spell effects from target allied, enemy or all creatures and the battlefield.
 Bless 1 Water Magic Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.
 Haste 1 Air Magic Target (or all) allied troop's speed is increased by 3 (or 5) hexes per turn.
 Magic Arrow 1 All Schools Target, enemy troop receives (10/20/30 + (power x 10)) damage
 Protection from Fire 1 Fire Magic Reduces damage taken from fire spells. Basic: Single ally. Expert: All allies.
 Protection from Water 1 Water Magic Reduces damage taken from water spells. Basic: Single ally. Expert: All allies.
 Shield 1 Earth Magic Reduces damage taken from hand-to-hand attacks. Basic: Single ally. Expert: All allies.
 Slow 1 Earth Magic Decreases speed. Basic: Single enemy. Expert: All enemies.
 Summon Boat 1 Water Magic Summons unoccupied boat to nearby body of water.
 Stone Skin 1 Earth Magic Increases defense rating. Basic: Single ally. Expert: All allies.
 View Air 1 Air Magic Reveals location of all unclaimed artifacts.


 View Earth 1 Earth Magic Reveals location of all resources.
 Blind 2 Fire Magic Prevents any action from being taken by target enemy creature.
 Death Ripple 2 Earth Magic Inflicts magic damage on all living creatures.
 Disguise 2 Air Magic Modifies the army composition scouting report visible to enemies.
 Disrupting Ray 2 Air Magic Reduces defense rating of a single enemy. May be used repeatedly on the same target.
 Fire Wall 2 Fire Magic Creates wall of fire at target location that inflicts magic damage on creatures that pass through.
 Fortune 2 Air Magic Increases luck. Basic: Single ally. Expert: All allies.
 Ice Bolt 2 Water Magic Inflicts magic damage on a single enemy.
 Lightning Bolt 2 Air Magic Inflicts magic damage on a single enemy.
 Precision 2 Air Magic Increases ranged attack rating. Basic: Single ally. Expert: All allies.
 Protection from Air 2 Air Magic Reduces damage taken from air spells. Basic: Single ally. Expert: All allies.
 Quicksand 2 Earth Magic Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.
 Remove Obstacle 2 Water Magic Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.
 Scuttle Boat 2 Water Magic Destroys nearby unoccupied boat.
 Visions 2 All Schools Increases information shown in scouting reports of towns, creatures and heroes.
 Weakness 2 Water Magic Reduces attack rating. Basic: Single enemy. Expert: All enemies.
 Air Shield 3 Air Magic Reduces damage taken from ranged attacks.
 Animate Dead 3 Earth Magic Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.
 Anti-Magic 3 Earth Magic Grants spell immunity to a single creature.
 Destroy Undead 3 Air Magic Inflicts magic damage on all undead creatures.
 Earthquake 3 Earth Magic Inflicts damage on random castle wall sections during a siege.
 Fireball 3 Fire Magic Inflicts magic damage on all creatures in area.
 Force Field 3 Earth Magic Places force field at specified location. Creatures cannot pass this field.
 Forgetfulness 3 Water Magic Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.
 Frost Ring 3 Water Magic Inflicts magic damage on all creatures in area.
 Hypnotize 3 Air Magic Allows control of actions taken by enemy creature.
 Land Mine 3 Fire Magic Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.
 Mirth 3 Water Magic Increases morale. Basic: Single ally. Expert: All allies.
 Misfortune 3 Fire Magic Reduces luck. Basic: Single enemy. Expert: All enemies.
 Protection from Earth 3 Earth Magic Reduces damage taken from earth spells. Basic: Single ally. Expert: All allies.
 Teleport 3 Water Magic Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.
 Armageddon 4 Fire Magic Inflicts magic damage on all creatures on the battlefield.
 Berserk 4 Fire Magic Forces enemy to attack closest creature.
 Chain Lightning 4 Air Magic Inflicts magic damage on initial creature and reduced damage on nearby creatures.
 Clone 4 Water Magic Creates clone of allied creature.
 Counterstrike 4 Air Magic Allows extra retaliations per round. Basic: Single ally. Expert: All allies.
 Fire Shield 4 Fire Magic Inflicts magic damage proportional to damage taken from hand-to-hand attacks.
 Frenzy 4 Fire Magic Increases attack rating and sets defense rating to 0.
 Inferno 4 Fire Magic Inflicts magic damage on all creatures in area.
 Meteor Shower 4 Earth Magic Inflicts magic damage on all creatures in area.
 Prayer 4 Water Magic Increases attack rating, defense rating and speed. Basic: Single ally. Expert: All allies.
 Resurrection 4 Earth Magic Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.
 Slayer 4 Fire Magic Increases attack rating of a single ally against Dragons, Behemoths and Hydras. Advanced: Effect applies to Angels and Devils. Expert: Effect applies to Titans.
 Sorrow 4 Earth Magic Reduces morale. Basic: Single enemy. Expert: All enemies.
 Town Portal 4 Earth Magic Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.
 Water Walk 4 Water Magic Allows movement to visible land across bodies of water.
 Dimension Door 5 Air Magic Teleports hero to visible location.
 Fly 5 Air Magic Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.
 Implosion 5 Earth Magic Inflicts magic damage on a single enemy.
 Magic Mirror 5 Air Magic Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.
 Sacrifice 5 Fire Magic Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.
 Summon Air Elemental 5 Air Magic Summons allied Air Elementals for the duration of combat.
 Summon Earth Elemental 5 Earth Magic Summons allied Earth Elementals for the duration of combat.
 Summon Fire Elemental 5 Fire Magic Summons allied Fire Elementals for the duration of combat.
 Summon Water Elemental 5 Water Magic Summons allied Water Elementals for the duration of combat.
 Titan's Lightning Bolt 5 Air Magic Inflicts 600 magic damage on a single enemy. Requires Titan's Thunder.

See also

Spells (HotA)