List of spells

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List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
Bloodlust small.png Bloodlust 1 Fire Magic Increases the attack skill of target (or all) allied creature for melee attacks.
Cure small.png Cure 1 Water Magic Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.
Curse small.png Curse 1 Fire Magic The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.
Dispel small.png Dispel 1 Water Magic Removes all spell effects from target allied, enemy or all creatures and the battlefield.
Bless small.png Bless 1 Water Magic Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.
Haste small.png Haste 1 Air Magic Target (or all) allied troop's speed is increased by 3 (or 5) hexes per turn.
Magic Arrow small.png Magic Arrow 1 All Schools Target, enemy troop receives (10/20/30 + (power x 10)) damage
Protection from Fire small.png Protection from Fire 1 Fire Magic Reduces damage taken from fire spells. Basic: Single ally. Expert: All allies.
Protection from Water small.png Protection from Water 1 Water Magic Reduces damage taken from water spells. Basic: Single ally. Expert: All allies.
Shield small.png Shield 1 Earth Magic Reduces damage taken from hand-to-hand attacks. Basic: Single ally. Expert: All allies.
Slow small.png Slow 1 Earth Magic Decreases speed. Basic: Single enemy. Expert: All enemies.
Summon Boat small.png Summon Boat 1 Water Magic Summons unoccupied boat to nearby body of water.
Stone Skin small.png Stone Skin 1 Earth Magic Increases defense rating. Basic: Single ally. Expert: All allies.
View Air small.png View Air 1 Air Magic Reveals location of all unclaimed artifacts.


View Earth small.png View Earth 1 Earth Magic Reveals location of all resources.
Blind small.png Blind 2 Fire Magic Prevents any action from being taken by target enemy creature.
Death Ripple small.png Death Ripple 2 Earth Magic Inflicts magic damage on all living creatures.
Disguise small.png Disguise 2 Air Magic Modifies the army composition scouting report visible to enemies.
Disrupting Ray small.png Disrupting Ray 2 Air Magic Reduces defense rating of a single enemy. May be used repeatedly on the same target.
Fire Wall small.png Fire Wall 2 Fire Magic Creates wall of fire at target location that inflicts magic damage on creatures that pass through.
Fortune small.png Fortune 2 Air Magic Increases luck. Basic: Single ally. Expert: All allies.
Ice Bolt small.png Ice Bolt 2 Water Magic Inflicts magic damage on a single enemy.
Lightning Bolt small.png Lightning Bolt 2 Air Magic Inflicts magic damage on a single enemy.
Precision small.png Precision 2 Air Magic Increases ranged attack rating. Basic: Single ally. Expert: All allies.
Protection from Air small.png Protection from Air 2 Air Magic Reduces damage taken from air spells. Basic: Single ally. Expert: All allies.
Quicksand small.png Quicksand 2 Earth Magic Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.
Remove Obstacle small.png Remove Obstacle 2 Water Magic Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.
Scuttle Boat small.png Scuttle Boat 2 Water Magic Destroys nearby unoccupied boat.
Visions small.png Visions 2 All Schools Increases information shown in scouting reports of towns, creatures and heroes.
Weakness small.png Weakness 2 Water Magic Reduces attack rating. Basic: Single enemy. Expert: All enemies.
Air Shield small.png Air Shield 3 Air Magic Reduces damage taken from ranged attacks.
Animate Dead small.png Animate Dead 3 Earth Magic Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.
Anti-Magic small.png Anti-Magic 3 Earth Magic Grants spell immunity to a single creature.
Destroy Undead small.png Destroy Undead 3 Air Magic Inflicts magic damage on all undead creatures.
Earthquake small.png Earthquake 3 Earth Magic Inflicts damage on random castle wall sections during a siege.
Fireball small.png Fireball 3 Fire Magic Inflicts magic damage on all creatures in area.
Force Field small.png Force Field 3 Earth Magic Places force field at specified location. Creatures cannot pass this field.
Forgetfulness small.png Forgetfulness 3 Water Magic Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.
Frost Ring small.png Frost Ring 3 Water Magic Inflicts magic damage on all creatures in area.
Hypnotize small.png Hypnotize 3 Air Magic Allows control of actions taken by enemy creature.
Land Mine small.png Land Mine 3 Fire Magic Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.
Mirth small.png Mirth 3 Water Magic Increases morale. Basic: Single ally. Expert: All allies.
Misfortune small.png Misfortune 3 Fire Magic Reduces luck. Basic: Single enemy. Expert: All enemies.
Protection from Earth small.png Protection from Earth 3 Earth Magic Reduces damage taken from earth spells. Basic: Single ally. Expert: All allies.
Teleport small.png Teleport 3 Water Magic Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.
Armageddon small.png Armageddon 4 Fire Magic Inflicts magic damage on all creatures on the battlefield.
Berserk small.png Berserk 4 Fire Magic Forces enemy to attack closest creature.
Chain Lightning small.png Chain Lightning 4 Air Magic Inflicts magic damage on initial creature and reduced damage on nearby creatures.
Clone small.png Clone 4 Water Magic Creates clone of allied creature.
Counterstrike small.png Counterstrike 4 Air Magic Allows extra retaliations per round. Basic: Single ally. Expert: All allies.
Fire Shield small.png Fire Shield 4 Fire Magic Inflicts magic damage proportional to damage taken from hand-to-hand attacks.
Frenzy small.png Frenzy 4 Fire Magic Increases attack rating and sets defense rating to 0.
Inferno small.png Inferno 4 Fire Magic Inflicts magic damage on all creatures in area.
Meteor Shower small.png Meteor Shower 4 Earth Magic Inflicts magic damage on all creatures in area.
Prayer small.png Prayer 4 Water Magic Increases attack rating, defense rating and speed. Basic: Single ally. Expert: All allies.
Resurrection small.png Resurrection 4 Earth Magic Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.
Slayer small.png Slayer 4 Fire Magic Increases attack rating of a single ally against Dragons, Behemoths and Hydras. Advanced: Effect applies to Angels and Devils. Expert: Effect applies to Titans.
Sorrow small.png Sorrow 4 Earth Magic Reduces morale. Basic: Single enemy. Expert: All enemies.
Town Portal small.png Town Portal 4 Earth Magic Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.
Water Walk small.png Water Walk 4 Water Magic Allows movement to visible land across bodies of water.
Dimension Door small.png Dimension Door 5 Air Magic Teleports hero to visible location.
Fly small.png Fly 5 Air Magic Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.
Implosion small.png Implosion 5 Earth Magic Inflicts magic damage on a single enemy.
Magic Mirror small.png Magic Mirror 5 Air Magic Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.
Sacrifice small.png Sacrifice 5 Fire Magic Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.
Summon Air Elemental small.png Summon Air Elemental 5 Air Magic Summons allied Air Elementals for the duration of combat.
Summon Earth Elemental small.png Summon Earth Elemental 5 Earth Magic Summons allied Earth Elementals for the duration of combat.
Summon Fire Elemental small.png Summon Fire Elemental 5 Fire Magic Summons allied Fire Elementals for the duration of combat.
Summon Water Elemental small.png Summon Water Elemental 5 Water Magic Summons allied Water Elementals for the duration of combat.
Titan's Lightning Bolt small.png Titan's Lightning Bolt 5 Air Magic Inflicts 600 magic damage on a single enemy. Requires Titan's Thunder.

See also[edit]

Spells (HotA)