Lizardman and Lizard Warrior: Difference between revisions

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{{Fortress creatures}}{{Creature
{{Fortress creatures}}{{Creature
| AI_Value  = 126
  | Name      = Lizardman
  | Name      = Lizardman
  | Attack    = 5
  | Attack    = 5
Line 10: Line 11:
  | Cost      = 110
  | Cost      = 110
  | Special  = • [[Ranged attack]]<br>
  | Special  = • [[Ranged attack]]<br>
| U_AI_Value= 156
  | U_name    = Lizard Warrior
  | U_name    = Lizard Warrior
  | U_attack  = 6
  | U_attack  = '''6'''
  | U_defense = 8
  | U_defense = '''8'''
  | U_speed  = 5
  | U_speed  = '''5'''
  | U_damage  = 2–5
  | U_damage  = 2–'''5'''
  | U_health  = 15
  | U_health  = '''15'''
  | U_shots  = 24
  | U_shots  = 24
  | U_cost    = 140
  | U_cost    = 140
}}
}}


'''Lizardmen and lizard warriors''' are level 2 creatures of [[fortress town]]. They are recruited from the [[lizard den]]. Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting.
{{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=}}
'''Lizardmen and Lizard Warriors''' are level 2 creatures of [[Fortress town]]. They are recruited from the [[Lizard Den]]. Lizardmen and Lizard Warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting.
 
===== Heroes with a specialty =====
 
*{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any lizardmen or lizard warriors for each level attained after 2nd level and gives them a [[speed]] bonus of 1.


== Original statistics ==
== {{roe}} and {{ab}} ==
In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed to {{sod}}, where their attack, defense, health, damage, growth and cost were increased.  
In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased.  
   
   
{{Creature
{{Creature
Line 31: Line 38:
  | Defense  = 6
  | Defense  = 6
  | Speed    = 4
  | Speed    = 4
  | Growth    = 8
  | Growth    = <span style="color:red;">'''8'''</span>
  | Damage    = 1–3
  | Damage    = <span style="color:red;">'''1'''</span>–3
  | Health    = 12
  | Health    = <span style="color:red;">'''12'''</span>
  | Shots    = 12
  | Shots    = 12
  | Cost      = 110
  | Cost      = 110
  | Special  = • [[Ranged attack]]
  | Special  = • [[Ranged attack]]
  | U_name    = Lizard Warrior
  | U_name    = Lizard Warrior
  | U_attack  = 5
  | U_attack  = <span style="color:red;">'''5'''</span>
  | U_defense = 7
  | U_defense = <span style="color:red;">'''7'''</span>
  | U_speed  = 5
  | U_speed  = 5
| U_damage  = 2-<span style="color:red;">'''3'''</span>
  | U_shots  = 24
  | U_shots  = 24
  | U_cost    = 130
  | U_cost    = <span style="color:green;">'''130'''</span>
}}
}}


== Discussion ==
{{hcs table
Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game.
| hero = Wystan
 
| cr  = Lizardman
 
| ucr  = Lizard Warrior
'''Combat strategy tip: ''' A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
| batt = 5
| bdef = 6
| ubatt= 5
| ubdef= 7
}}
{{hcs table row|2|1|1|1|1}}
{{hcs table row|6|1|1|1|2}}
{{hcs table row|8|1|2|1|2}}
{{hcs table row|10|2|2|2|2}}
{{hcs table row|12|2|2|2|3}}
{{hcs table row|14|2|3|2|3}}
{{hcs table row|18|3|3|3|4}}
{{hcs table row|22|3|4|3|4}}
{{hcs table row|24|4|4|4|5}}
{{hcs table row|28|4|5|4|5}}
{{hcs table row|30|4|5|4|6}}
{{hcs table row|34|5|6|5|6}}
{{hcs table row|36|5|6|5|7}}
{{hcs table row|42|6|7|6|8}}
{{hcs table row|46|6|7|6|9}}
{{hcs table row|48|7|8|7|9}}
{{hcs table row|52|7|8|7|10}}
{{hcs table row|54|7|9|7|10}}
{{hcs table row|56|8|9|8|10}}
{{hcs table row|58|8|9|8|11}}
{{hcs table row|62|8|10|8|11}}
{{hcs table row|64|8|10|8|12}}
{{hcs table row|66|9|10|9|12}}
{{hcs table row|68|9|11|9|12}}
{{hcs table row|70|9|11|9|13}}
{{hcs table row|74|10|12|10|13}}
{{hcs table row|75/88|11|14|11|16}}
|}


== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 00:09, 18 June 2018

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 2–3
Health 14
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
AI Value 126
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

140

Attack 6
Defense 8
Damage 2–5
Health 15
Speed 5
Movement Ground
Size 1
Shots 24
Growth 9
AI Value 156
 Special abilities:
Ranged attack
Lizard Den  

Lizardmen and Lizard Warriors are level 2 creatures of Fortress town. They are recruited from the Lizard Den. Lizardmen and Lizard Warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting.

Heroes with a specialty
  • Wystan Wystan the Beastmaster has lizardmen as a specialty, which increases the attack and defense skills of any lizardmen or lizard warriors for each level attained after 2nd level and gives them a speed bonus of 1.

Restoration of Erathia and Armageddon's Blade

In Restoration of Erathia and Armageddon's Blade the statistics of lizardmen and lizard warriors were a bit different. They were changed in Shadow of Death, where their attack, defense, health, damage, growth and cost were increased.

Statistics
Lizardman
 Cost per troop 

110

Attack 5
Defense 6
Damage 1–3
Health 12
Speed 4
Movement Ground
Size 1
Shots 12
Growth 8
AI Value
 Special abilities:
Ranged attack
Lizard Warrior
 Cost per troop 

130

Attack 5
Defense 7
Damage 2-3
Health 12
Speed 5
Movement Ground
Size 1
Shots 24
Growth 8
AI Value
 Special abilities:
Ranged attack

The in-game description "{{{herospec}}}" is erroneous in "each level attained" moment, and lacks the speed bonus information. (Description is fixed in HotA Horn of the Abyss).

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

Wystan Lizardman Lizard Warrior
Level Attack Defense Attack Defense
Level 5 6 5 7
2 +1 +1 +1 +1
6 +1 +1 +1 +2
8 +1 +2 +1 +2
10 +2 +2 +2 +2
12 +2 +2 +2 +3
14 +2 +3 +2 +3
18 +3 +3 +3 +4
22 +3 +4 +3 +4
24 +4 +4 +4 +5
28 +4 +5 +4 +5
30 +4 +5 +4 +6
34 +5 +6 +5 +6
36 +5 +6 +5 +7
42 +6 +7 +6 +8
46 +6 +7 +6 +9
48 +7 +8 +7 +9
52 +7 +8 +7 +10
54 +7 +9 +7 +10
56 +8 +9 +8 +10
58 +8 +9 +8 +11
62 +8 +10 +8 +11
64 +8 +10 +8 +12
66 +9 +10 +9 +12
68 +9 +11 +9 +12
70 +9 +11 +9 +13
74 +10 +12 +10 +13
75/88 +11 +14 +11 +16

See also