Lizardman and Lizard Warrior and Armageddon: Difference between pages

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{{Fortress creatures}}{{Creature
{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0
| Name      = Lizardman
  | school      = Fire Magic
| Attack    = 5
  | level      = 4th
| Defense  = 6
  | cost        = 24/20
| Speed    = 4
  | duration    = instant
| Growth    = 9
  | b_effect    = All troops take (30 + (power × 50)) points of damage.
| Damage    = 2–3
  | a_effect    = All troops take (60 + (power × 50)) points of damage.
| Health    = 14
  | e_effect   = All troops take (120 + (power × 50)) points of damage.
| Shots    = 12
}} It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]].
| Cost      = 110
| Special  = • [[Ranged attack]]<br>
| U_name    = Lizard Warrior
  | U_attack  = 6
  | U_defense = 8
  | U_speed  = 5
  | U_damage  = 2–5
  | U_health  = 15
  | U_shots  = 24
  | U_cost   = 140
}}


'''Lizardmen and lizard warriors''' are level 2 creatures of [[fortress town]]. They are recruited from the [[lizard den]]. Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting.
'''Units immune to Armageddon:'''
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}
* {{Cn|Magic Elemental}}
* {{Cn|Gold Dragon}}
* {{Cn|Black Dragon}}


== Original statistics ==
=={{hota}}==
In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed to {{sod}}, where their attack, defense, health, damage, growth and cost were increased.
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
{{Creature
| float    = left
| Name      = Lizardman
| Attack    = 5
| Defense  = 6
| Speed    = 4
| Growth    = 8
| Damage    = 1–3
| Health    = 12
| Shots    = 12
| Cost      = 110
| Special  = • [[Ranged attack]]
| U_name    = Lizard Warrior
| U_attack  = 5
| U_defense = 7
| U_speed  = 5
| U_shots  = 24
| U_cost    = 130
}} 


== Discussion ==
Also, for the Conflux, only the Phoenix is immune to it, not the Firebird.
Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game.


== See also ==
* [[Armageddon's Blade (artifact)|Armageddon's Blade]]


'''Combat strategy tip: ''' A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
[[Category: Spells]]
 
 
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 10:05, 22 February 2020

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  Fire Magic
Level:  4th
Cost:  24/20
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   10
Necropolis   10
Dungeon   20
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4th level spell in the School of Fire Magic. It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their spell immunities.

Units immune to Armageddon:

Horn of the Abyss

In Horn of the Abyss, Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more here.

Also, for the Conflux, only the Phoenix is immune to it, not the Firebird.

See also