Luck: Difference between revisions

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(added magical terrains which affect luck, and tidied up some grammar in the discussion section)
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** [[Fortune]]
** [[Fortune]]
** [[Misfortune]]
** [[Misfortune]]
* [[Terrain]]s:
* [[Magical terrain]]s:
**  
** [[Clover Field]] +2 to luck for neutrally aligned creatures
** [[Cursed Ground]] disables luck bonus




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== Discussion ==
== Discussion ==
It has been asked in several forums whether luck can be negative or could a creature stack recieve "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first realease of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect, found withint the game files. The best guess is, that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.
It has been asked in several forums whether luck can be negative and whether a creature stack can receive "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first release of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect that can be found within the game files. The best guess is that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version, however; in some fan-based modified versions of the game, this feature has been enabled.


[[Category:Combat]]
[[Category:Combat]]
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Revision as of 06:25, 22 July 2016

is about combat modifier. For the secondary skill, see Luck (secondary skill).

Verbal Luck Chance
Positive +1 4.2%
Good +2 8.3%
Excellent +3 12.5%

Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilites (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrain that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

There are several references in the game, that the luck does a double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two. Receiving luck at the beginning of the attack means that the creature does additional base damage on top of the regular damage. The additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty.

Features that affect luck modifier:


Creatures with luck effect

Template:Creaturetable Template:Creaturetablerow Template:Creaturetablerow Template:Creaturetablerow |} List of all creatures

Discussion

It has been asked in several forums whether luck can be negative and whether a creature stack can receive "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first release of Heroes of Might and Magic III: Restoration of Erathia, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect that can be found within the game files. The best guess is that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version, however; in some fan-based modified versions of the game, this feature has been enabled.