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There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.


'''Features that affect luck modifier:'''
== Luck affecting features ==
* [[Luck (secondary skill)|Luck as secondary skill]]
'''Adventure Map locations:'''
* [[Artifacts]]:
* [[Faerie Ring]] increases luck +1 until next battle
** [[Clover of Fortune]] +1
* [[Fountain of Fortune]] decreases luck -1 or increases it from +1 to +3 until next battle
** [[Cards of Prophecy]] +1
* [[Swan Pond]] increases luck +1 until next battle (also causes hero to lose all remaining movement points for the day)
** [[Hourglass of the Evil Hour]] negates all luck
* ''[[Event]]s'' may increase or decrease luck from -3 to +3.
** [[Ladybird of Luck]] +1
** [[Still Eye of the Dragon]] +1
** [[Pendant of Courage]] +3 Luck and [[Morale]]
* [[Adventure map]] locations:
** [[Faerie Ring]] +1 luck
** [[Fountain of Fortune]] -1 to +3 luck
** [[Swan Pond]] +2 luck
* Spells
** [[Fortune]]
** [[Misfortune]]
* [[Magical terrain]]s:
** [[Clover Field]] +2 to luck for neutrally aligned creatures
** [[Cursed Ground]] disables luck bonus


'''Artifacts:'''
* {{An|Cards of Prophecy}} increases luck +1
* {{An|Clover of Fortune}} increases luck +1
* {{An|Ladybird of Luck}} increases luck +1
* {{An|Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
* {{An|Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
* {{An|Hourglass of the Evil Hour}} negates all luck


== Creatures with luck effect ==
'''Buildings:'''
{{Creaturetable}}
* [[Rampart]]'s Fountain of Fortune  increases luck of defending hero by +2 when defending against siege.
{{Creaturetablerow|Halfling          |Neutral  | | 4| 2| 1| 3|  4| 4|  40|              |[[Ranged attack|Ranged]], [[Luck]] +1}}
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.
{{Creaturetablerow|Devil             |Inferno  |7|19|21|30|40| 160|11| 2700| +1 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
 
{{Creaturetablerow|Arch Devil        |Inferno  |7|26|28|30|40| 200|17| 4500| +2 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
'''Creatures:'''
|}
* {{Cn|Devil}} decreases enemy luck by -1
[[List of all creatures]]
* {{Cn|Arch Devil}} decreases enemy luck by -1
* {{Cn|Halfling}} always has luck value at least +2
 
'''Spells:'''
* {{Sn|Fortune}} increases luck by +1 or +2.
* {{Sn|Misfortune}} decreases luck by -1 or -2.
 
'''Miscallaneous:'''
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.


== Discussion ==
== Discussion ==

Revision as of 08:59, 26 July 2016

is about combat modifier. For the secondary skill, see Luck (secondary skill).

Verbal Luck Chance
Positive +1 4.2%
Good +2 8.3%
Excellent +3 12.5%

Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilites (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrain that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty. Thus, the final damage is not actually doubled.

Luck affecting features

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune decreases luck -1 or increases it from +1 to +3 until next battle
  • Swan Pond increases luck +1 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.

Artifacts:

Buildings:

  • Rampart's Fountain of Fortune increases luck of defending hero by +2 when defending against siege.
  • Rampart's grail building Spirit Guardian increases owners all heroes' luck by +2.

Creatures:

  • Devil Devil decreases enemy luck by -1
  • Arch Devil Arch Devil decreases enemy luck by -1
  • Halfling Halfling always has luck value at least +2

Spells:

Miscallaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Discussion

It has been asked in several forums whether luck can be negative and whether a creature stack can receive "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first release of Heroes of Might and Magic III: Restoration of Erathia, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect that can be found within the game files. The best guess is that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version, however; in some fan-based modified versions of the game, this feature has been enabled.