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{{About|is about combat modifier. For the [[secondary skill]], see [[Luck (skill)]].}}
{{About|This article refers to the effects of luck in combat. For the secondary skill, see [[Luck (secondary skill)]].}}


{| class=wikitable align=right
{{Table|Verbal|Rating|Chance|%}}
! Verbal !! Luck !! Chance
{{Table row|Positive|+1|1/24|4.2%}}
|-
{{Table row|Good|+2|1/12|8.3%}}
| Positive || +1 || 4,2%
{{Table row|Excellent|+3|1/8|12.5%}}
|-
| Good || +2 || 8,3%
|-
| Excellent || +3 || 12,5%
|}
|}


When a unit gets lucky, it deals double damage to the enemy.
'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.


'''Luck''' is a combat variable, that can cause [[troop]]s to do double damage. Creature stack's luck modifier depends mainly on hero's luck, but for example example presense of [[devil]]s or [[magical terrain]]s can affect the luck. Hero's luck is determined [[artifact]]s, [[Luck (skill)|luck as a secondary skill]], [[adventure map]] locations and [[spell]]s.
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.


As we can see from the table on the right, there are three levels in luck modifier: positive, good and excellent. Luck can also be neutral, which means that a troop can not have a "lucky strike" and do double damage.
== Luck affecting features ==
'''Adventure Map locations:'''
* [[Faerie Ring]] increases luck +1 until next battle
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
* [[Mermaids]] increases luck +1 until next battle
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
* [[Event]]s may increase or decrease luck from -3 to +3.
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2
* [[Cursed Ground]] entirely disables luck effects.


'''Factors that affect luck modifier:'''
'''Artifacts:'''
* [[Luck (skill)|Luck secondary skill]]
* {{An| Cards of Prophecy}} increases luck +1
* [[Artifacts]]:
* {{An| Clover of Fortune}} increases luck +1
** [[Clover of Fortune]] +1
* {{An| Ladybird of Luck}} increases luck +1
** [[Cards of Prophecy]] +1
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
** [[Hourglass of the Evil Hour]] negates all luck
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
** [[Ladybird of Luck]] +1
* {{An| Hourglass of the Evil Hour}} negates all luck
** [[Still Eye of the Dragon]] +1
** [[Pendant of Courage]] +3 Luck and [[Morale]]
* [[Adventure map]] locations:
** [[Faerie Ring]] +1 luck
** [[Fountain of Fortune]] -1 to +3 luck
** [[Swan Pond]] +2 luck
* Spells
** [[Fortune]]
** [[Misfortune]]


'''Buildings:'''
* [[Rampart]]'s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.


== Creatures with luck effect ==
'''Creatures:'''
{{Creaturetable}}
* {{Cn|Devil}} decreases enemy luck by -1
{{Creaturetablerow|Halfling          |Neutral  | | 4| 2| 1| 3|  4| 4|  40|              |[[Ranged attack|Ranged]], [[Luck]] +1}}
* {{Cn|Arch Devil}} decreases enemy luck by -1
{{Creaturetablerow|Devil             |Inferno  |7|19|26|30|40| 160|11| 2700| +1 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
* {{Cn|Halfling}} always has luck value at least +1
{{Creaturetablerow|Arch Devil        |Inferno  |7|21|28|30|40| 200|17| 4500| +2 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
|}
[[List of all creatures]]


'''Miscellaneous:'''
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.


== Comments & debate ==
'''Spells:'''
It has been asked in several forums, that can the luck be negative. The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first realease of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect. The best guess is, that the game developers have planned to include bad luck effect but have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)
* {{Sn|Misfortune}} decreases luck by -1 or -2.


[[Category:Combat]]
[[Category:Combat]]
__NOTOC__
__NOTOC__

Revision as of 01:23, 10 July 2018

This article refers to the effects of luck in combat. For the secondary skill, see Luck (secondary skill).

Verbal Rating Chance %
Positive +1 1/24 4.2%
Good +2 1/12 8.3%
Excellent +3 1/8 12.5%

Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty. Thus, the final damage is not actually doubled.

Luck affecting features

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • Devil Devil decreases enemy luck by -1
  • Arch Devil Arch Devil decreases enemy luck by -1
  • Halfling Halfling always has luck value at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells: