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When a unit gets lucky, it deals double damage to the enemy.
{{About|This article refers to the effects of luck in combat. For the secondary skill, see [[Luck (secondary skill)]].}}


Negative luck has no effect (this may be a bug), and maximum luck is '''+3'''.
{{Table|Verbal|Rating|Chance|%}}
{{Table row|Positive|+1|1/24|4.2%}}
{{Table row|Good|+2|1/12|8.3%}}
{{Table row|Excellent|+3|1/8|12.5%}}
|}
 
'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.
 
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.


{| border=1
== Luck affecting features ==
!Luck !! % chance
'''Adventure Map locations:'''
|-
* [[Faerie Ring]] increases luck +1 until next battle
| +1 || 4.2%
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle
|-
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
| +2 || 8.3%
* [[Mermaids]] increases luck +1 until next battle
|-
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle
| +3 || 12.5%
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
|}
* [[Event]]s may increase or decrease luck from -3 to +3.
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2
* [[Cursed Ground]] entirely disables luck effects.
 
'''Artifacts:'''
* {{An| Cards of Prophecy}} increases luck +1
* {{An| Clover of Fortune}} increases luck +1
* {{An| Ladybird of Luck}} increases luck +1
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
* {{An| Hourglass of the Evil Hour}} negates all luck
 
'''Buildings:'''
* [[Rampart]]'s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.
 
'''Creatures:'''
* {{Cn|Devil}} decreases enemy luck by -1
* {{Cn|Arch Devil}} decreases enemy luck by -1
* {{Cn|Halfling}} always has luck value at least +1


Things that give luck:
'''Miscellaneous:'''
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.


*Secondary Skill
'''Spells:'''
**[[Luck (skill)]]
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)
*[[Artifacts]] that affect luck
* {{Sn|Misfortune}} decreases luck by -1 or -2.
** [[Clover of Fortune]] +1
** [[Cards of Prophecy]] +1
** [[Hourglass of the Evil Hour]] negates all luck
** [[Ladybird of Luck]] +1
** [[Still Eye of the Dragon]] +1
** [[Pendant of Courage]] +3 Luck and [[Morale]]
*[[Adventure map]] locations affect luck
** [[Faerie Ring]] +1 luck
** [[Fountain of Fortune]] -1 to +3 luck
** [[Swan Pond]] +2 luck
*Spells
**[[Fortune]]
**[[Misfortune]]


[[Category:Combat]]
[[Category:Combat]]
__NOTOC__

Revision as of 01:23, 10 July 2018

This article refers to the effects of luck in combat. For the secondary skill, see Luck (secondary skill).

Verbal Rating Chance %
Positive +1 1/24 4.2%
Good +2 1/12 8.3%
Excellent +3 1/8 12.5%

Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty. Thus, the final damage is not actually doubled.

Luck affecting features

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • Devil Devil decreases enemy luck by -1
  • Arch Devil Arch Devil decreases enemy luck by -1
  • Halfling Halfling always has luck value at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells: