Luck: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(add hota info)
(4 intermediate revisions by 3 users not shown)
Line 7: Line 7:
|}
|}


'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilites (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.
'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.


There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate beacause the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as [[obstacle penalty]]. Thus, the final damage is not actually doubled.


== Luck affecting features ==
== Luck affecting features ==
'''Adventure Map locations:'''
'''Adventure Map locations:'''
* [[Faerie Ring]] increases luck +1 until next battle
* [[Faerie Ring]] increases luck +1 until next battle
* [[Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
* [[Mermaids]] increases luck +1 until next battle  
* [[Mermaids]] increases luck +1 until next battle  
Line 24: Line 24:


'''Artifacts:'''
'''Artifacts:'''
* {{An|Cards of Prophecy}} increases luck +1
* {{An| Cards of Prophecy}} increases luck +1
* {{An|Clover of Fortune}} increases luck +1
* {{An| Clover of Fortune}} increases luck +1
* {{An|Ladybird of Luck}} increases luck +1
* {{An| Ladybird of Luck}} increases luck +1
* {{An|Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
* {{An|Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
* {{An|Hourglass of the Evil Hour}} negates all luck
* {{An| Hourglass of the Evil Hour}} negates all luck


'''Buildings:'''
'''Buildings:'''
* [[Rampart]]'s Fountain of Fortune increases luck of defending hero by +2 when defending against siege.
* [[Rampart]]'s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.


Line 40: Line 40:
* {{Cn|Halfling}} always has luck value at least +1
* {{Cn|Halfling}} always has luck value at least +1


'''Miscallaneous:'''
'''Miscellaneous:'''
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.


Line 47: Line 47:
* {{Sn|Misfortune}} decreases luck by -1 or -2.
* {{Sn|Misfortune}} decreases luck by -1 or -2.


== Discussion ==
== [[Horn of the Abyss]] ==
It has been asked in several forums whether luck can be negative and whether a creature stack can receive "bad luck". The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first release of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect that can be found within the game files. The best guess is that the game developers have planned to include bad luck effect, but for some reason have left it out in the released version, however; in some fan-based modified versions of the game, this feature has been enabled.
* Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
* The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.
* [[Arch Devil]] decreases Luck by 2 (instead of 1 from the original).
* [[Leprechaun]] doubles friendly unit Luck chance.
* [[Runes of Imminency]] decrease enemy's Luck by 1.
* [[Demon's Horseshoe]] decreases enemy's Luck by 1.
* [[Shaman's Puppet]] decreases enemy's Luck by 2.
* [[Mineral Spring]] grants +1 Luck until next battle and +600 movement points until the end of the day.


[[Category:Combat]]
[[Category:Combat]]
__NOTOC__
__NOTOC__

Revision as of 05:37, 9 November 2018

This article refers to the effects of luck in combat. For the secondary skill, see Luck (secondary skill).

Verbal Rating Chance %
Positive +1 1/24 4.2%
Good +2 1/12 8.3%
Excellent +3 1/8 12.5%

Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack can not get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is not affected by the differences in the attack and defense skills, but is affected by other variants such as obstacle penalty. Thus, the final damage is not actually doubled.

Luck affecting features

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • Devil Devil decreases enemy luck by -1
  • Arch Devil Arch Devil decreases enemy luck by -1
  • Halfling Halfling always has luck value at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells:

Horn of the Abyss

  • Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
  • The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.
  • Arch Devil decreases Luck by 2 (instead of 1 from the original).
  • Leprechaun doubles friendly unit Luck chance.
  • Runes of Imminency decrease enemy's Luck by 1.
  • Demon's Horseshoe decreases enemy's Luck by 1.
  • Shaman's Puppet decreases enemy's Luck by 2.
  • Mineral Spring grants +1 Luck until next battle and +600 movement points until the end of the day.