Difference between revisions of "Mage Guild"

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{{Common buildings}}
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A place in a town where heroes can learn new [[spells]] and purchase [[Spell Book]]s.
 
A place in a town where heroes can learn new [[spells]] and purchase [[Spell Book]]s.
  
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If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.
 
If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.
  
[[Category: Standard buildings]]
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[[Category: Common buildings]]
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Revision as of 07:13, 27 March 2014

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild level 1
File:Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild level 2
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces
Mage Guild level 3 Mage Guild level 3
Capitol Capitol Blacksmith
Blacksmith
Mage Guild level 4 Mage Guild level 4
Mage Guild level 5 Mage Guild level 5





















A place in a town where heroes can learn new spells and purchase Spell Books.

A fully built Mage Guild will teach

A Tower with a Library built will teach one extra spell of each level. A Conflux with an Aurora Borealis will teach every non-banned spell.

A mapmaker can disable so many spells that some or all the slots can't be filled.

In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level omitted):

If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.