Difference between revisions of "Mage Guild"

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*[[Inferno]]: [[Bless]], [[Death Ripple]], [[Ice Bolt]], [[Animate Dead]], [[Frost Ring]], [[Prayer]], [[Air Elemental]], [[Magic Mirror]], [[Water Elemental]]
 
*[[Inferno]]: [[Bless]], [[Death Ripple]], [[Ice Bolt]], [[Animate Dead]], [[Frost Ring]], [[Prayer]], [[Air Elemental]], [[Magic Mirror]], [[Water Elemental]]
 
*[[Dungeon]]: [[Death Ripple]], [[Animate Dead]], [[Prayer]], [[Air Elemental]]
 
*[[Dungeon]]: [[Death Ripple]], [[Animate Dead]], [[Prayer]], [[Air Elemental]]
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 +
If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.
  
 
[[Category: Buildings]]
 
[[Category: Buildings]]
 
[[Category: Spells]]
 
[[Category: Spells]]

Revision as of 00:59, 11 March 2013

A place in a town where heroes can learn new spells and purchase Spell Books.

A fully built Mage Guild will teach

A Tower with a Library built will teach one extra spell of each level. A Conflux with an Aurora Borealis will teach every non-banned spell.

A mapmaker can disable so many spells that some or all the slots can't be filled.

In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level omitted):

If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.