Difference between revisions of "Mage Guild"

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A place in a town where heroes can learn new [[spells]] and purchase [[Spell Book]]s.
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{{buildings}}
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{{Mage Guilds}}
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Mage guilds are structures that teach heroes new [[spell]]s, refill hero's [[spell points]] by staying overnight in a town, and only place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. (Though its possible to find a [[spell book]] placed on the adventure map like an artifact in some advanced maps, it is not allowed in the default map editor). Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] and [[Cove]]{{-}}{{withhota}} which may upgrade mage guild up to level four. Each level a selectively random set of spells becomes available at the guild. Selectively random means that different towns have different probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:
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* Five 1st level spells
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* Four 2nd level spells
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* Three 3rd level spells (highest mage guild in Stronghold and Fortress)
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* Two 4th level spells (highest mage guild in Castle )
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* One 5th level spell
  
A fully built Mage Guild will teach
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Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]] with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells - for some reason at least one spell has to be left available in the map editor. This means that some or none of the slots may be left empty even if a mage guild is built or upgraded. In addition to variances in spell probabilities within each town, there are several spells that can not appear in each town's mage guild.
*5 [[First Level Spells]]
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*4 [[Second Level Spells]]
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*3 [[Third Level Spells]] '''Note:'''''This is the highest level available in the [[Fortress]] and [[Stronghold]]''
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*2 [[Fourth Level Spells]] '''Note:'''''This is the highest level available in the [[Castle]]''
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*1 [[Fifth Level Spells]]
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A [[Tower]] with a [[Library]] built will teach one extra spell of each level.
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__TOC__
A [[Conflux]] with an [[Aurora Borealis]] will teach every non-banned spell.
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<div style="clear:both;"></div>
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{{Spell Probability table}}
  
A mapmaker can disable so many spells that some or all the slots can't be filled.
 
  
In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level omitted):
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{{Unavailable Spells By Town}}
*[[Castle]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]]
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*[[Rampart]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Air Elemental]], [[Fire Elemental]], [[Sacrifice]]
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*[[Tower]]: [[Bloodlust]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Fire Elemental]], [[Sacrifice]]
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*[[Fortress]]: [[Curse]], [[Disguise]], [[Death Ripple]], [[Animate Dead]], [[Protection from Earth]]
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*[[Stronghold]]: [[Curse]], [[Death Ripple]], [[Animate Dead]]
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*[[Conflux]]: [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Sacrifice]]
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*[[Necropolis]]: [[Bless]], [[Cure]], [[Destroy Undead]], [[Hypnotize]], [[Prayer]], [[Fire Elemental]], [[Magic Mirror]], [[Water Elemental]] '''Note:'''''Surprisingly enough, [[Resurrection]] is available''
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*[[Inferno]]: [[Bless]], [[Death Ripple]], [[Ice Bolt]], [[Animate Dead]], [[Frost Ring]], [[Prayer]], [[Air Elemental]], [[Magic Mirror]], [[Water Elemental]]
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*[[Dungeon]]: [[Death Ripple]], [[Animate Dead]], [[Prayer]], [[Air Elemental]]
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If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.
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[[Category: Buildings common to all towns]]
 
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[[Category: Standard buildings]]
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Latest revision as of 22:54, 20 September 2018

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove
Mage Guilds
Structure Cost Requirements Benefits
Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4 One level 5 spell becomes available for heroes to learn.

Mage guilds are structures that teach heroes new spells, refill hero's spell points by staying overnight in a town, and only place where heroes can acquire a spell book for a price of 500 Gold. (Though its possible to find a spell book placed on the adventure map like an artifact in some advanced maps, it is not allowed in the default map editor). Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are Stronghold and Fortress which may only upgrade mage guild up to level three, and Castle and Cove Horn of the Abyss which may upgrade mage guild up to level four. Each level a selectively random set of spells becomes available at the guild. Selectively random means that different towns have different probabilities for specific spells. For example, Inferno towns have higher odds of having fire school spells. A mage guild upgraded up to level five will teach:

  • Five 1st level spells
  • Four 2nd level spells
  • Three 3rd level spells (highest mage guild in Stronghold and Fortress)
  • Two 4th level spells (highest mage guild in Castle )
  • One 5th level spell

Additionally, Tower with Library will teach one extra spell of each level, and Conflux with Aurora Borealis will teach every non-banned spell. It should be noted that the map maker can disable almost all spells - for some reason at least one spell has to be left available in the map editor. This means that some or none of the slots may be left empty even if a mage guild is built or upgraded. In addition to variances in spell probabilities within each town, there are several spells that can not appear in each town's mage guild.

Spell Probabilities[edit]

Spell School Level Castle Rampart Tower Inferno Necropolis Dungeon Stronghold Fortress Conflux Cove













Bless small.png Bless Water 1 10 5 5 0 0 3 3 5 5 10
Bloodlust small.png Bloodlust Fire 1 0 0 0 10 5 5 10 5 5 5
Cure small.png Cure Water 1 10 10 5 5 0 5 5 10 5 5
Curse small.png Curse Fire 1 0 0 3 5 10 5 0 0 0 0
Dispel small.png Dispel Water 1 10 10 10 10 10 10 10 10 10 10
Haste small.png Haste Air 1 5 10 5 5 5 10 5 10 10 10
Magic Arrow small.png Magic Arrow All 1 30 30 30 30 30 30 30 30 30 30
Protection from Fire small.png Protection from Fire Fire 1 3 3 3 3 3 3 3 3 3 3
Protection from Water small.png Protection from Water Water 1 3 3 3 3 3 3 3 3 3 3
Shield small.png Shield Earth 1 10 3 5 3 10 5 5 5 5 3
Slow small.png Slow Earth 1 5 10 10 10 5 5 5 5 10 5
Stone Skin small.png Stone Skin Earth 1 5 5 10 5 10 5 10 5 5 5
Summon Boat small.png Summon Boat Water 1 3 5 5 5 3 5 5 3 3 5
View Air small.png View Air Air 1 3 3 3 3 3 3 3 3 3 3
View Earth small.png View Earth Earth 1 3 3 3 3 3 3 3 3 3 3
Blind small.png Blind Fire 2 4 6 2 12 4 4 4 6 8 0
Death Ripple small.png Death Ripple Earth 2 0 0 0 0 50 0 0 0 0 0
Disguise small.png Disguise Air 2 2 2 2 4 2 2 2 0 2 2
Disrupting Ray small.png Disrupting Ray Air 2 6 4 6 12 4 6 6 6 8 4
Fire Wall small.png Fire Wall Fire 2 4 4 4 12 4 4 4 4 8 4
Fortune small.png Fortune Air 2 4 6 4 4 2 2 4 4 2 4
Ice Bolt small.png Ice Bolt Water 2 50 50 6 0 6 6 4 50 25 50
Lightning Bolt small.png Lightning Bolt Air 2 4 4 50 20 6 50 50 4 25 4
Precision small.png Precision Air 2 6 6 4 8 2 6 4 4 2 4
Protection from Air small.png Protection from Air Air 2 2 2 2 4 2 2 2 2 2 2
Quicksand small.png Quicksand Earth 2 4 4 6 4 4 4 6 6 4 4
Remove Obstacle small.png Remove Obstacle Water 2 4 4 6 4 4 4 4 4 4 4
Scuttle Boat small.png Scuttle Boat Water 2 6 4 4 4 4 4 4 4 4 8
Visions small.png Visions All 2 2 2 2 4 2 2 2 2 2 2
Weakness small.png Weakness Water 2 2 2 2 8 4 4 4 4 4 8
Air Shield small.png Air Shield Air 3 4 8 8 2 4 4 8 4 4 2
Animate Dead small.png Animate Dead Earth 3 0 0 0 0 16 0 0 0 0 0
Anti-Magic small.png Anti-Magic Earth 3 12 8 8 4 8 8 12 10 12 10
Destroy Undead small.png Destroy Undead Air 3 12 8 8 2 0 4 4 2 4 2
Earthquake small.png Earthquake Earth 3 4 8 4 6 4 4 4 50 4 8
Fireball small.png Fireball Fire 3 8 8 8 50 12 16 12 2 12 2
Force Field small.png Force Field Earth 3 4 4 8 2 8 8 4 4 8 4
Forgetfulness small.png Forgetfulness Water 3 8 8 4 4 4 4 4 4 8 8
Frost Ring small.png Frost Ring Water 3 16 16 16 0 12 12 12 4 12 30
Hypnotize small.png Hypnotize Air 3 4 4 8 6 0 8 4 4 12 4
Land Mine small.png Land Mine Fire 3 8 8 8 6 8 12 8 2 4 4
Mirth small.png Mirth Water 3 4 4 4 2 4 4 12 2 4 8
Misfortune small.png Misfortune Fire 3 4 4 4 6 8 4 4 2 4 4
Protection from Earth small.png Protection from Earth Earth 3 4 4 4 2 4 4 4 0 4 4
Teleport small.png Teleport Water 3 8 8 8 8 8 8 8 10 8 10
Armageddon small.png Armageddon Fire 4 0 0 0 5 5 10 - - 0 0
Berserk small.png Berserk Fire 4 5 5 5 5 10 5 - - 5 5
Chain Lightning small.png Chain Lightning Air 4 10 10 10 10 10 10 - - 10 10
Clone small.png Clone Water 4 5 5 10 5 5 5 - - 10 10
Counterstrike small.png Counterstrike Air 4 5 10 5 5 5 5 - - 5 5
Fire Shield small.png Fire Shield Fire 4 5 5 5 5 5 5 - - 5 5
Frenzy small.png Frenzy Fire 4 5 5 5 5 5 5 - - 5 5
Inferno small.png Inferno Fire 4 5 5 5 10 5 5 - - 10 5
Meteor Shower small.png Meteor Shower Earth 4 10 10 10 10 10 10 - - 10 10
Prayer small.png Prayer Water 4 10 5 5 0 0 0 - - 5 10
Resurrection small.png Resurrection Earth 4 10 10 10 10 10 10 - - 5 5
Slayer small.png Slayer Fire 4 5 5 5 5 5 5 - - 5 5
Sorrow small.png Sorrow Earth 4 5 5 5 5 5 5 - - 5 5
Town Portal small.png Town Portal Earth 4 10 10 10 10 10 10 - - 10 10
Water Walk small.png Water Walk Water 4 10 10 10 10 10 10 - - 10 10
Summon Air Elemental small.png Summon Air Elemental Air 5 - 0 14 0 16 0 - - 12 -
Dimension Door small.png Dimension Door Air 5 - 20 14 16 16 16 - - 13 -
Summon Earth Elemental small.png Summon Earth Elemental Earth 5 - 16 14 16 16 12 - - 12 -
Summon Fire Elemental small.png Summon Fire Elemental Fire 5 - 0 0 16 0 12 - - 12 -
Fly small.png Fly Air 5 - 16 16 16 16 12 - - 13 -
Implosion small.png Implosion Earth 5 - 16 14 16 20 12 - - 13 -
Magic Mirror small.png Magic Mirror Air 5 - 16 14 0 0 12 - - 13 -
Sacrifice small.png Sacrifice Fire 5 - 0 0 20 16 12 - - 0 -
Summon Water Elemental small.png Summon Water Elemental Water 5 - 16 14 0 0 12 - - 12 -


Spell Unavailability[edit]

Air Magic Earth Magic Fire Magic Water Magic
Castle Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Armageddon small.png Armageddon
Bloodlust small.png Bloodlust
Curse small.png Curse
Rampart Summon Air Elemental small.png Summon Air Elemental Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Armageddon small.png Armageddon
Bloodlust small.png Bloodlust
Curse small.png Curse
Sacrifice small.png Sacrifice
Summon Fire Elemental small.png Summon Fire Elemental
Tower Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Armageddon small.png Armageddon
Bloodlust small.png Bloodlust
Sacrifice small.png Sacrifice
Summon Fire Elemental small.png Summon Fire Elemental
Inferno Magic Mirror small.png Magic Mirror
Summon Air Elemental small.png Summon Air Elemental
Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Bless small.png Bless
Frost Ring small.png Frost Ring
Ice Bolt small.png Ice Bolt
Prayer small.png Prayer
Summon Water Elemental small.png Summon Water Elemental
Necropolis Destroy Undead small.png Destroy Undead
Hypnotize small.png Hypnotize
Magic Mirror small.png Magic Mirror
Summon Fire Elemental small.png Summon Fire Elemental Bless small.png Bless
Cure small.png Cure
Prayer small.png Prayer
Summon Water Elemental small.png Summon Water Elemental
Dungeon Summon Air Elemental small.png Summon Air Elemental Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Prayer small.png Prayer
Stronghold Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Curse small.png Curse
Fortress Disguise small.png Disguise
Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Protection from Earth small.png Protection from Earth
Curse small.png Curse
Conflux Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Armageddon small.png Armageddon
Curse small.png Curse
Sacrifice small.png Sacrifice
Cove Animate Dead small.png Animate Dead
Death Ripple small.png Death Ripple
Armageddon small.png Armageddon
Blind small.png Blind
Curse small.png Curse

Resurrection can be found in Necropolis but Animate Dead cannot be found anywhere else.