Magic Arrow: Difference between revisions

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* {{Hn|Charna|Death Knight}}
* {{Hn|Charna|Death Knight}}
* {{Hn|Ciele|Elementalist}}
* {{Hn|Ciele|Elementalist}}
* {{Hn|Clavius|Death Knight}}
* {{Hn|Iona|Alchemist}}
* {{Hn|Iona|Alchemist}}
* {{Hn|Isra|Death Knight}}
* {{Hn|Isra|Death Knight}}

Revision as of 15:49, 25 February 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Arrow
School:  all schools
Level:  1st
Cost:  5
Duration:  instant
 Basic effect
Target, enemy troop receives (10 + (power x 10)) damage.
 Advanced effect
Target, enemy troop receives (20 + (power x 10)) damage.
 Expert effect
Target, enemy troop receives (30 + (power x 10)) damage.
 Probability of occurrence (%):
Castle   89
Rampart   89
Tower   94 (89*)
Inferno   89
Necropolis   89
Dungeon   88
Stronghold   89
Fortress   89
Conflux   89
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Magic Arrow is a 1st level spell, and alongside with the visions, are the only spells that belong to all schools of magic.

In spell book , the magic arrow will belong to the school with the highest secondary magic skill (e.g. earth magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.

Creatures Immune to Magic Arrow:

Heroes starting with Magic Arrow:

Heroes that specializes in Magic Arrow:

Comments

Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.