Mirlanda

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Revision as of 05:46, 24 May 2018 by ShushMaster (talk | contribs) (hota starting troops fix)
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Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Mirlanda the Witch
Basic information:
Mirlanda Class: Witch
Gender: Female
Race: Human
Mirlanda spent much of her younger days toying with the dark arts, before realizing that such a path usually leads to self destruction. She has learned to walk a fine line between good and evil, always making sure that one does not grow more powerful than the other.
Specialty: Weakness
Specialty Weakness Casts weakness with increased effect, based on hero level compared to the level of the target unit.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skill:
Advanced Wisdom  Advanced Wisdom
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Weakness Weakness
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Mirlanda the Witch is a Fortress hero. Mirlanda starts with a spell book and the spell Weakness.

See also

List of heroes
List of heroes (HotA)