Morale: Difference between revisions

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'''Morale gives you a chance for an extra turn with an unit in battle.'''
{{Table|Rating|Chance|%}}
{{Table row|-3|1/4|25.0%}}
{{Table row|-2|1/6|16.7%}}
{{Table row|-1|1/12|8.3%}}
{{Table row|0|0|0%}}
{{Table row|+1|1/24|4.2%}}
{{Table row|+2|1/12|8.3%}}
{{Table row|+3|1/8|12.5%}}
|}


The chance of getting a morale is equal to '''1/24 * morale value'''. Note that this can be a negative as well, in which case the unit has bad morale, which causes your units to freeze and skip the turn. A hero's units have double the chance of freezing with bad morale than having a second attack with the same level of good morale.  Not correctly documented in the manual.  Also, morale modifiers are capped at +3 and -3.
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".


The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.


{| border=1
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
!Morale !! % chance !! Effect
 
|-
== Morale affecting features ==
| -3 || 25.0% || Freeze
'''Adventure Map locations:'''
|-
* [[Buoy]] increases morale +1 until next battle
| -2 || 16.7% || Freeze
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been visited
|-
* [[Cursed Ground]] negates all positive morale.
| -1 || 8.3% || Freeze
* [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1
|-
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points)
| 0 || 0%
* [[Holy Ground]] increases morale of good [[alignment|aligned]] creatures by +1 and decreases morale of evil aligned creatures by -1
|-
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
| +1 || 4.2% || Extra move
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven
|-
* [[Oasis]] increases morale +1 until next battle (and +800 movement points)
| +2 || 8.3% || Extra move
* [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle
|-
* [[Shipwreck]] decreases morale -3 until next battle, if the wreck has already been visited
| +3 || 12.5% || Extra move
* [[Warrior's Tomb]] decreases morale -3 until next battle
|}
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.


'''Artifacts:'''
* {{An| Badge of Courage}} increases morale +1
* {{An| Crest of Valor}} increases morale +1
* {{An| Glyph of Gallantry}} increases morale +1
* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
* {{An| Spirit of Oppression}} negates all positive morale


Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army ([[Neutral]] counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having [[Archangel]]s and/or [[Undead]] are not counted here.
'''Buildings:'''
* [[Tavern]] increases defenders morale by +1 when defending against siege.
* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege.
* [[Castle]]'s [[grail]] building [[Colossus]] increases owners all heroes' morale by +2.


'''Gives good morale'''
'''Creatures:'''
*The [[Leadership]] skill.
* {{Cn|Angel}} increases morale of the army they are fighting for by +1
*Numerous [[Artifacts]] (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).
* {{Cn|Archangel}} increases morale of the army they are fighting for by +1
*[[Mirth]]
* {{Cn|Bone Dragon}} decreases morale of the enemy army they are fighting against  by -1.
*[[Archangel]]s in your army.
* {{Cn|Ghost Dragon}} decreases morale of the enemy army they are fighting against  by -1.
*Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)
* {{Cn|Minotaur}} always has morale value at least +1.
*Good troops fighting on [[Holy Ground]] and Evil troops fighting in [[Evil Fog]].
* {{Cn|Minotaur King}} always has morale value at least +1. *
*Defending in Siege battles (Tavern bestows your troops +1 Morale. [[Brotherhood of the Sword]] gives +2).


''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will decrease morale value to 0.''


'''Gives bad morale'''
'''Spells:'''
*Multiple units of different alignements and [[Undead]] units in your army.
* {{Sn1|spell=Mirth}} increases morale by +1 or +2.
*Fighting [[Bone Dragon]]s or [[Ghost Dragon]]s.
* {{Sn1|spell=Sorrow}} decreases morale by -1 or -2.
*[[Sorrow]]
*Good troops fighting in [[Evil Fog]] or Evil troops fighting on [[Holy Ground]].
*[[Spirit of Oppression]] (It negates Good morale, anyway)
*Events
*Visiting shipwrecks, crypts etc. where the guardians have already been defeated.


[[Golems]], [[Undead]] and [[elemental]] creatures are immune to morale factors.
'''Miscellaneous:'''
* If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
* If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
* If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* Morale of living creatures fighting on hero's army with undead among is decreased by -1.


[[Category:Combat]]
[[Category: Combat]]
__NOTOC__

Revision as of 11:20, 16 July 2018

Rating Chance %
-3 1/4 25.0%
-2 1/6 16.7%
-1 1/12 8.3%
0 0 0%
+1 1/24 4.2%
+2 1/12 8.3%
+3 1/8 12.5%

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.

Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.

Morale affecting features

Adventure Map locations:

  • Buoy increases morale +1 until next battle
  • Crypt decreases morale -1 until next battle, if the Crypt has already been visited
  • Cursed Ground negates all positive morale.
  • Evil Fog increases morale of evil aligned creatures by +1 and decreases morale of good aligned creatures by -1
  • Fountain of Youth increases morale +1 until next battle (and gives +400 movement points)
  • Holy Ground increases morale of good aligned creatures by +1 and decreases morale of evil aligned creatures by -1
  • Idol of Fortune increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
  • Temple increases morale +1 until next battle, or +2 if visited on day seven
  • Oasis increases morale +1 until next battle (and +800 movement points)
  • Rally Flag increases morale +1 and luck +1 (and gives +400 movement points) until next battle
  • Shipwreck decreases morale -3 until next battle, if the wreck has already been visited
  • Warrior's Tomb decreases morale -3 until next battle
  • Watering Hole increases morale +1 until next battle (and gives +400 movement points)
  • Events may increase or decrease morale from -3 to +3.

Artifacts:

Buildings:

Creatures:

  • Angel Angel increases morale of the army they are fighting for by +1
  • Archangel Archangel increases morale of the army they are fighting for by +1
  • Bone Dragon Bone Dragon decreases morale of the enemy army they are fighting against by -1.
  • Ghost Dragon Ghost Dragon decreases morale of the enemy army they are fighting against by -1.
  • Minotaur Minotaur always has morale value at least +1. *
  • Minotaur King Minotaur King always has morale value at least +1. *

* Spirit of Oppression or Cursed Ground will decrease morale value to 0.

Spells:

Miscellaneous:

  • If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
  • If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
  • If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
  • Leadership secondary skill increases morale by +1, +2 or +3.
  • Morale of living creatures fighting on hero's army with undead among is decreased by -1.