Morale: Difference between revisions

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{| class=wikitable align=right
{{Table|Rating|Chance|%}}
!Morale !! % chance !! Effect
{{Table row|-3|1/4|25.0%}}
|-
{{Table row|-2|1/6|16.7%}}
| -3 || 25.0% || Freeze
{{Table row|-1|1/12|8.3%}}
|-
{{Table row|0|0|0%}}
| -2 || 16.7% || Freeze
{{Table row|+1|1/24|4.2%}}
|-
{{Table row|+2|1/12|8.3%}}
| -1 || 8.3% || Freeze
{{Table row|+3|1/8|12.5%}}
|-
| 0 || 0% ||
|-
| +1 || 4.2% || Extra move
|-
| +2 || 8.3% || Extra move
|-
| +3 || 12.5% || Extra move
|}
|}


'''Morale''' in {{homm3}} represents the [[creature]]'s willingness to fight. Each hero has an army consisting of [[troop]]s, and the army has a morale rating which acts as a bonus to the individual morale of its troops. Troops in an army with positive morale have a chance for a second action during their action phase. Troops with negative morale have a chance of freezing each round. The morale rating for an army is normally zero.
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".


Various creatures, spells, secondary skills, town buildings, adventure sites, and artifacts can temporarily (or even permanently) affect morale.
The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.


Undead  creatures  and elementals have  a  morale of  zero, independent  of  their army’s  morale rating.
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.


== Morale affecting features ==
'''Adventure Map locations:'''
* [[Buoy]] increases morale +1 until next battle
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been plundered
* [[Cursed Ground]] negates all positive morale.
* [[Derelict Ship]] decreases morale -1 until next battle, if the ship has already been plundered
* [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points)
* [[Holy Ground]] increases morale of good [[alignment|aligned]] creatures by +1 and decreases morale of evil aligned creatures by -1
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven
* [[Oasis]] increases morale +1 until next battle (and +800 movement points)
* [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle
* [[Shipwreck]] decreases morale -1 until next battle, if visited after the guards have been defeated
* [[Warrior's Tomb]] decreases morale -3 until next battle
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
----
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}


'''Morale gives you a chance for an extra turn with an unit in battle.'''
'''Artifacts:'''
* {{An| Badge of Courage}} increases morale +1
* {{An| Crest of Valor}} increases morale +1
* {{An| Glyph of Gallantry}} increases morale +1
* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
* {{An| Spirit of Oppression}} negates all positive morale
----
* {{an| Ring of Suppression}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Hideous Mask}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Pendant of Downfall}} decreases enemy's morale -2{{-}}{{withhota}}


The chance of getting a morale is equal to '''1/24 * morale value'''. Note that this can be a negative as well, in which case the unit has bad morale, which causes your units to freeze and skip the turn. A hero's units have double the chance of freezing with bad morale than having a second attack with the same level of good morale.  Not correctly documented in the manual. Also, morale modifiers are capped at +3 and -3.
'''Buildings:'''
* [[Tavern]] increases defenders morale by +1 when defending against siege.
* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege.
* [[Castle]]'s [[grail]] building [[Colossus]] increases owners all heroes' morale by +2.


'''Creatures:'''
* {{Cn|Angel|noname=|}}{{Cn|Archangel|name=Angel and Archangel}} increase morale of the army they are fighting for by +1
* {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} decrease morale of the enemy army they are fighting against  by -1.
* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *


''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will decrease morale value to 0.''


Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army ([[Neutral]] counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having [[Archangel]]s and/or [[Undead]] are not counted here.
'''Spells:'''
* {{Sn1|spell=Mirth}} increases morale by +1 or +2.
* {{Sn1|spell=Sorrow}} decreases morale by -1 or -2.


'''Gives good morale'''
'''Miscellaneous:'''
*The [[Leadership]] skill.
* If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
*Numerous [[Artifacts]] (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).
* If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
*[[Mirth]]
* If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
*[[Archangel]]s in your army.
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
*Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)
* Morale of living creatures fighting on hero's army with undead is decreased by -1.
*Good troops fighting on [[Holy Ground]] and Evil troops fighting in [[Evil Fog]].
*Defending in Siege battles (Tavern bestows your troops +1 Morale. [[Brotherhood of the Sword]] gives +2).


 
[[Category: Combat]]
'''Gives bad morale'''
__NOTOC__
*Multiple units of different alignements and [[Undead]] units in your army.
*Fighting [[Bone Dragon]]s or [[Ghost Dragon]]s.
*[[Sorrow]]
*Good troops fighting in [[Evil Fog]] or Evil troops fighting on [[Holy Ground]].
*[[Spirit of Oppression]] (It negates Good morale, anyway)
*Events
*Visiting shipwrecks, crypts etc. where the guardians have already been defeated.
 
== Unaffected ==
{{Unlivings}}
 
== Creatures with morale effect ==
{{Creaturetable}}
{{Creaturetablerow|Archangel          |Castle    |7|30|30|50|50| 250|18| 5000|    +3 {{gem}}|[[Flying]], [[Hate]]s [[Devil]]s, [[Resurrection]], [[Morale]] +1}}
{{Creaturetablerow|Minotaur          |Dungeon  |5|14|12|12|20|  50| 6|  500|              |[[Morale]] +1}}
{{Creaturetablerow|Minotaur King      |Dungeon  |5|15|15|12|20|  50| 8|  575|              |[[Morale]] +1}}
{{Creaturetablerow|Bone Dragon        |Necropolis|7|17|15|25|50| 180| 9| 1800|              |[[Undead]], [[Flying]], [[Dragon]], [[Morale]] -1}}
{{Creaturetablerow|Ghost Dragon      |Necropolis|7|19|17|25|50| 300|14| 3000| +1 {{mercury}}|[[Undead]], [[Flying]], [[Dragon]], [[Morale]] -1, [[Aging]]}}
|}
 
 
[[Category:Combat]]

Revision as of 17:00, 27 October 2018

Rating Chance %
-3 1/4 25.0%
-2 1/6 16.7%
-1 1/12 8.3%
0 0 0%
+1 1/24 4.2%
+2 1/12 8.3%
+3 1/8 12.5%

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.

Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.

Morale affecting features

Adventure Map locations:

  • Buoy increases morale +1 until next battle
  • Crypt decreases morale -1 until next battle, if the Crypt has already been plundered
  • Cursed Ground negates all positive morale.
  • Derelict Ship decreases morale -1 until next battle, if the ship has already been plundered
  • Evil Fog increases morale of evil aligned creatures by +1 and decreases morale of good aligned creatures by -1
  • Fountain of Youth increases morale +1 until next battle (and gives +400 movement points)
  • Holy Ground increases morale of good aligned creatures by +1 and decreases morale of evil aligned creatures by -1
  • Idol of Fortune increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
  • Temple increases morale +1 until next battle, or +2 if visited on day seven
  • Oasis increases morale +1 until next battle (and +800 movement points)
  • Rally Flag increases morale +1 and luck +1 (and gives +400 movement points) until next battle
  • Shipwreck decreases morale -1 until next battle, if visited after the guards have been defeated
  • Warrior's Tomb decreases morale -3 until next battle
  • Watering Hole increases morale +1 until next battle (and gives +400 movement points)
  • Events may increase or decrease morale from -3 to +3.

  • Temple of Loyalty removes all morale penalties for having creatures of varied alignment in the army until the next turn. Horn of the Abyss

Artifacts:


Buildings:

Creatures:

* Spirit of Oppression or Cursed Ground will decrease morale value to 0.

Spells:

Miscellaneous:

  • If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
  • If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
  • If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
  • Leadership secondary skill increases morale by +1, +2 or +3.
  • Morale of living creatures fighting on hero's army with undead is decreased by -1.