Native terrain: Difference between revisions

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Units fighting on their native [[Terrain]] gain +1 [[Attack]], +1 [[Defense]] and +1 [[Speed]]. Also, if a hero moves over a terrain and only has units with that terrain as their native, all [[Movement Penalties]] are removed.
'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty.  [[Nomad]]s and their native [[Sand]] terrain work differently in terms of movement penalty to other terrains.
==List of Towns and their Native Terrains==
*[[Castle]] - [[Grass]]
*[[Rampart]] - [[Grass]]
*[[Tower]] - [[Snow]]
*[[Inferno]] - [[Lava]]
*[[Dungeon]] - [[Subterranean]]
*[[Necropolis]] - [[Dirt]]
*[[Fortress]] - [[Swamp]]
*[[Stronghold]] - [[Rough]]
*[[Conflux]] - [[Grass]]
*[[Neutral]] - [[Dirt]]


Towns are always on their Native Terrain so in a siege defenders always have a Terrain bonus.
{| class="wikitable"
! Town !! Native Terrains
[[Category: Adventure map]] [[Category: Combat]]
|-
| [[File:Town portrait Castle small.gif|Castle|link=Castle|border]] [[Castle]] || [[File:Grass (s).gif|border]] Grass
|-
| [[File:Town portrait Rampart small.gif|Rampart|link=Rampart|border]] [[Rampart]] || [[File:Grass (s).gif|border]] Grass
|-
| [[File:Town portrait Tower small.gif|Tower|link=Tower|border]] [[Tower]] || [[File:Snow (s).gif|border]] Snow
|-
| [[File:Town portrait Inferno small.gif|Inferno|link=Inferno|border]] [[Inferno]] || [[File:Lava (s).gif|border]] Lava
|-
| [[File:Town portrait Dungeon small.gif|Dungeon|link=Dungeon|border]] [[Dungeon]] || [[File:Subterranean (s).gif|border]] Subterranean
|-
| [[File:Town portrait Necropolis small.gif|Necropolis|link=|border]] [[Necropolis]] || [[File:Dirt (s).gif|border]] Dirt
|-
| [[File:Town portrait Fortress small.gif|Fortress|link=Fortress|border]] [[Fortress]] || [[File:Swamp (s).gif|border]] Swamp
|-
| [[File:Town portrait Stronghold small.gif|Stronghold|link=Stronghold|border]] [[Stronghold]] || [[File:Rough (s).gif|border]] Rough
|-
| [[File:Town portrait Conflux small.gif|Conflux|link=Conflux|border]] [[Conflux]] || [[File:Grass (s).gif|border]] Grass{{withab}} [[File:Highlands (s).gif|border]] Highlands{{-}}{{withhota}}
|-
| [[File:Town portrait Neutral small.gif|Neutral|link=Neutral|border]] [[Neutral]] || [[File:Dirt (s).gif|border]] Dirt
|-
| [[File:Town portrait Cove small.gif|Cove|link=Cove|border]] [[Cove]]{{-}}{{withhota}} || [[File:Swamp (s).gif|border]] Swamp
|}
 
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
 
[[Category: Features]]

Revision as of 20:11, 26 June 2018

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.

Town Native Terrains
Castle Castle Grass
Rampart Rampart Grass
Tower Tower Snow
Inferno Inferno Lava
Dungeon Dungeon Subterranean
Necropolis Necropolis Dirt
Fortress Fortress Swamp
Stronghold Stronghold Rough
Conflux Conflux GrassArmageddon's Blade Highlands Horn of the Abyss
Neutral Neutral Dirt
Cove Cove Horn of the Abyss Swamp

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).