Native terrain: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (1 revision)
No edit summary
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Units fighting on their native [[Terrain]] gain +1 [[Attack]], +1 [[Defense]] and +1 [[Speed]]. Also, if a hero moves over a terrain and only has units with that terrain as their native, all [[Movement Penalties]] are removed.
'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty.  [[Nomad]]s and their native [[Sand]] terrain work differently in terms of movement penalty to other terrains.
==List of Towns and their Native Terrains==
*[[Castle]] - [[Grass]]
*[[Rampart]] - [[Grass]]
*[[Tower]] - [[Snow]]
*[[Inferno]] - [[Lava]]
*[[Dungeon]] - [[Subterranean]]
*[[Necropolis]] - [[Dirt]]
*[[Fortress]] - [[Swamp]]
*[[Stronghold]] - [[Rough]]
*[[Conflux]] - [[Grass]]
*[[Neutral]] - [[Dirt]]


Towns are always on their Native Terrain so in a siege defenders always have a Terrain bonus.
{| class="wikitable"
   
! Town !! Native Terrains
[[Category: Adventure map]] [[Category: Combat]]
|-
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
|-
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
|-
| {{town|Tower}}  || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow
|-
| {{town|Inferno}}  || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava
|-
| {{town|Dungeon}}  || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean
|-
| {{town|Necropolis}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
|-
| {{town|Fortress}}  || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
|-
| {{town|Stronghold}}  || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough
|-
| {{town|Conflux}}  || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}
|-
| {{town|Neutral}} || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
|-
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
|}
 
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
 
[[Category: Features]]

Revision as of 04:50, 3 September 2018

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.

Town Native Terrains
Castle Grass Grass
Rampart Grass Grass
Tower Snow Snow
Inferno Lava Lava
Dungeon Subterranean Subterranean
Necropolis Dirt Dirt
Fortress Swamp Swamp
Stronghold Rough Rough
Conflux Grass GrassArmageddon's Blade Highlands Highlands Horn of the Abyss
Neutral Dirt Dirt
Cove Horn of the Abyss Swamp Swamp

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).