Native terrain: Difference between revisions

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! Town !! Native Terrains
! Town !! Native Terrains
|-
|-
| [[Castle]] || [[Grass]]
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
|-
|-
| [[Rampart]] || [[Grass]]
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass
|-
|-
| [[Tower]] || [[Snow]]
| {{town|Tower}}  || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow
|-
|-
| [[Inferno]] || [[Lava]]
| {{town|Inferno}}  || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava
|-
|-
| [[Dungeon]] || [[Subterranean]]
| {{town|Dungeon}}  || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean
|-
|-
| [[Necropolis]] || [[Dirt]]
| {{town|Necropolis}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
|-
|-
| [[Fortress]] || [[Swamp]]
| {{town|Fortress}}  || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
|-
|-
| [[Stronghold]] || [[Rough]]
| {{town|Stronghold}}  || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough
|-
|-
| [[Conflux]] || [[Grass]]
| {{town|Conflux}}  || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}
|-
|-
| [[Neutral]] || [[Dirt]]
| {{town|Neutral}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt
|-
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp
|}
|}


Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
== See also ==
*[[Terrain (HotA)]]


[[Category: Features]]
[[Category: Features]]

Revision as of 04:50, 3 September 2018

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.

Town Native Terrains
Castle Grass Grass
Rampart Grass Grass
Tower Snow Snow
Inferno Lava Lava
Dungeon Subterranean Subterranean
Necropolis Dirt Dirt
Fortress Swamp Swamp
Stronghold Rough Rough
Conflux Grass GrassArmageddon's Blade Highlands Highlands Horn of the Abyss
Neutral Dirt Dirt
Cove Horn of the Abyss Swamp Swamp

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).