Native terrain: Difference between revisions

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m (moved Native Terrain to Native terrain over redirect)
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Units fighting on their native [[Terrain]] gain +1 [[Attack]], +1 [[Defense]] and +1 [[Speed]]. Also, if a hero moves over a terrain and only has units with that terrain as their native, all [[Movement Penalties]] are removed.
'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that specific terrain suffers no movement penalty.
==List of Towns and their Native Terrains==
*[[Castle]] - [[Grass]]
*[[Rampart]] - [[Grass]]
*[[Tower]] - [[Snow]]
*[[Inferno]] - [[Lava]]
*[[Dungeon]] - [[Subterranean]]
*[[Necropolis]] - [[Dirt]]
*[[Fortress]] - [[Swamp]]
*[[Stronghold]] - [[Rough]]
*[[Conflux]] - [[Grass]]
*[[Neutral]] - [[Dirt]]


Towns are always on their Native Terrain so in a siege defenders always have a Terrain bonus.
'''Towns and their Native Terrains:'''
* [[Castle]] – [[Grass]]
[[Category: Adventure map]] [[Category: Combat]]
* [[Rampart]] – [[Grass]]
* [[Tower]] – [[Snow]]
* [[Inferno]] – [[Lava]]
* [[Dungeon]] – [[Subterranean]]
* [[Necropolis]] – [[Dirt]]
* [[Fortress]] – [[Swamp]]
* [[Stronghold]] – [[Rough]]
* [[Conflux]] – [[Grass]]
* [[Neutral]] – [[Dirt]]
 
[[Siege combat|Sieges]] are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
 
[[Category: Combat]]

Revision as of 09:09, 21 November 2013

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that specific terrain suffers no movement penalty.

Towns and their Native Terrains:

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).