Native terrain: Difference between revisions

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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that specific terrain suffers no movement penalty.
'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures not native to that specific terrain. Heroes with creatures native to that terrain suffers no movement penalty.


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Revision as of 19:21, 8 August 2016

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures not native to that specific terrain. Heroes with creatures native to that terrain suffers no movement penalty.

Town Native Terrains
Castle Grass
Rampart Grass
Tower Snow
Inferno Lava
Dungeon Subterranean
Necropolis Dirt
Fortress Swamp
Stronghold Rough
Conflux Grass
Neutral Dirt

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).