Native terrain: Difference between revisions

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Line 20: Line 20:
| [[Stronghold]] || [[Rough]]
| [[Stronghold]] || [[Rough]]
|-
|-
| [[Conflux]] || [[Grass]]
| [[Conflux]] || [[Grass]] / [[Highlands]]{{-}}{{withhota}}
|-
|-
| [[Neutral]] || [[Dirt]]
| [[Neutral]] || [[Dirt]]
|-
| [[Cove]]{{-}}{{withhota}} || [[Swamp]]
|}
|}


Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).
== See also ==
*[[Terrain (HotA)]]


[[Category: Features]]
[[Category: Features]]

Revision as of 12:30, 24 March 2018

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.

Town Native Terrains
Castle Grass
Rampart Grass
Tower Snow
Inferno Lava
Dungeon Subterranean
Necropolis Dirt
Fortress Swamp
Stronghold Rough
Conflux Grass / Highlands Horn of the Abyss
Neutral Dirt
Cove Horn of the Abyss Swamp

Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).