Difference between revisions of "Necromancy"

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{{Secondary skills}}
 
{{Secondary skills}}
 
{{Secondary skill
 
{{Secondary skill
  | B_effect = Creature Gathering, Necropolis only, allows 10% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
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  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]].
  | A_effect = Creature Gathering, Necropolis only, allows 20% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
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  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | E_effect = Creature Gathering, Necropolis only, allows 30% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
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  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
}} '''Necromancy''' is a [[secondary skill]] that allows the hero to bring back creatures killed in combat as [[Skeleton]]s. Typically all [[Death Knight]]s and [[Necromancer]]s start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can by normal means only learn Necromancy from [[Scholar]]s, which occurs very rarely. On custom maps, the skill can also be learned from an [[Event]] or a [[Witch Hut]].
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}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.
  
[[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]] [[Hero specialty|specialize]] in Necromancy, which gives them 5% addition to the skill for every experience level. See [[hero specialty]] for further information.
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In {{hota}}, the skill precentages are decreased to 5%, 10% and 15%.
  
==Description==
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'''Heroes with a specialty in Necromancy:'''
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* {{H|Isra|Death Knight}}
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* {{H|Vidomina|Necromancer}}
  
All enemy creatures that are displayed after battle as casualties can be raised as skeletons, even if this includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s or [[war machines]](!).
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'''Skill affecting factors:'''
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* [[Amulet of the Undertaker]] – Arftifact increases Necromancy skill +5 %
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* [[Vampire's Cowl]] – Arftifact increases Necromancy skill +10 %
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* [[Dead Man's Boots]] – Arftifact increases Necromancy skill +15 %
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* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %  (bonus stacks if you have multiple towns with this building)
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* [[Soul prison]] – Structure increases Necromancy skill +20 %
  
When a victorious army contains [[Skeleton Warrior]]s but no [[Skeleton]]s, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
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Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.
  
==Artifacts affecting this skill==
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== How does it work ==
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
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All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons  (either kind) in the army, none of the killed enemy creatures are raised.  
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
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*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
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*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.
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==Buildings affecting this skill==
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The number of skeletons brought back at the end of the combat depends on three main factors:  
*[[Necromancy Amplifier]]
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*[[Soul prison]]
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== Operating principle ==
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{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
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|
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{| cellspacing=0
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| colspan=2 | '''Example of Necromancy level calculation:'''
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|-
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| Situation:
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| {{-}}Calculation:
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|-
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| Advanced Necromancy<br>
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| {{-}}= 20%
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|-
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| Isra at level 10
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| {{-}}= 10 &times; 5% &times; 20% = 10%
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|-
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| Necromancy Amplifier &times; 2
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| {{-}}= 2 &times; 10% = 20%<br>
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|-
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| Amulet of the Undertaker
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| {{-}}= 5%
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|-
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| align=right style="border-top: 1px solid black" | Total:
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|            style="border-top: 1px solid black" | {{-}}= 55%
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|}<!--
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|-
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|
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{| cellspacing=0
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| colspan=2 | '''Example of Skeletons brought back:'''
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|-
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| Situation:
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| {{-}}Calculation:
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|-
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| Advanced Necromancy<br>
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| {{-}}= 20%
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|-
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| Isra at level 10
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| {{-}}= 10 &times; 5% &times; 20% = 10%
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|-
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| Necromancy Amplifier &times; 2
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| {{-}}= 2 &times; 10% = 20%<br>
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|-
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| Amulet of the Undertaker
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| {{-}}= 5%
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|-
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| align=right style="border-top: 1px solid black" | Total:
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|            style="border-top: 1px solid black" | {{-}}= 55%
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|}
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!-->
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|}The number of skeletons brought back at the end of the combat depends on three main factors:  
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# Level of Necromancy skill
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# Number of creatures in killed stacks
 
# Number of creatures in killed stacks
# Amount of health of killed stacks.
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# Amount of health of killed stacks
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# Level of Necromancy skill
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First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
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The health of the enemy creature killed affects the efficiency that it is revived as per table:
  
First, and foremost, the level of Necromancy used in calculation is the level the hero has prior to the combat; and although it is technically possible with artifacts and structures to have Necromancy skill above 100%, in combat it is considered less than or equal to 100%. Secondly, the total number of received Skeletons can never exceed the number of creatures slain in combat. And finally, the total health of received Skeletons can never exceed the total health of killed creatures. In addition, at least one Skeleton is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
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1 hp = 16.6% efficiency<br>
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2 hp = 33.3%<br>
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3 hp = 50% efficiency<br>
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4 hp = 66.6% efficiency<br>
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5 hp = 83.3% efficiency<br>
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6 hp or higher = 100% efficiency<br>
  
These rules are applied to every stack individually, and always rounded down. To draw a conclusion, when calculating the number of Skeletons received from a battle, the factor two becomes determining when the creatures in the stack have a good deal of health points, and the factor three becomes determining when the stack has a high number of low health creatures. As can be seen from the example on the right, when calculating the health factor, the total health of the creature stack is divided with the number of health points of Skeletons, which is four. Similarly, the health points can be used in calculation, if the hero is bringing back Skeleton Warriors or is wielding [[Cloak of the Undead King]] and raising other low-tier undead creatures. Naturally, the higher the health points are, the smaller is the number of undead brought back.
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So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons
  
== Discussion ==
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Additionally, with [[Cloak of the Undead King]] these same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thids rule" is apllied.
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).
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== External links ==
 
== External links ==
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[[Category: Secondary skills]]
 
[[Category: Secondary skills]]
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__NOTOC__

Revision as of 23:34, 20 May 2018

Secondary skills
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Necromancy
Basic Necromancy.png Basic Necromancy: 10% of enemy creatures killed are resurrected.
Advanced Necromancy.png Advanced Necromancy: 20% of enemy creatures killed are resurrected.
Expert Necromancy.png Expert Necromancy: 30% of enemy creatures killed are resurrected.
Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from Scholars, Events or Witch Huts.

In Horn of the Abyss, the skill precentages are decreased to 5%, 10% and 15%.

Heroes with a specialty in Necromancy:

Skill affecting factors:

Additionally, with Cloak of the Undead King it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.

How does it work

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons

Additionally, with Cloak of the Undead King these same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thids rule" is apllied.

External links