Necromancy: Difference between revisions

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  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to bring back creatures killed in combat as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. [[Death Knight]]s and [[Necromancer]]s all start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can only learn Necromancy from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.


'''Heroes with Necromancy as a starting skill:'''
In {{hota}}, the skill precentages are decreased to 5%, 10% and 15%.
All [[Death Knight]]s and [[Necromancers]] start with Basic Necromancy, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with Advanced.


'''Heroes with a [[hero specialty|specialty]] in Necromancy:'''
'''Heroes with a specialty in Necromancy:'''
* {{H|Isra|Death Knight}}
* {{H|Vidomina|Necromancer}}


The following heroes receive a 5% per level bonus to their Necromancy skill:
'''Skill affecting factors:'''
* {{Isra}}
* [[Amulet of the Undertaker]] – Arftifact increases Necromancy skill +5 %
* {{Vidomina}}
* [[Vampire's Cowl]] – Arftifact increases Necromancy skill +10 %
* [[Dead Man's Boots]] – Arftifact increases Necromancy skill +15 %
* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %  (bonus stacks if you have multiple towns with this building)
* [[Soul prison]] – Structure increases Necromancy skill +20 %


==Artifacts affecting this skill==
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.
 
==Buildings affecting this skill==
*[[Necromancy Amplifier]]
*[[Soul prison]]


== How does it work ==
== How does it work ==
All killed enemy creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and thera are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons, but only 2/3 of the usual number. If there are no available slots and no skeletons of either kind in the army, none of the killed enemy creatures are raised.
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.  
 
{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
|
{| cellspacing=0
| colspan=2 | '''Example of Necromancy level calculation:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}<!--
|-
|
{| cellspacing=0
| colspan=2 | '''Example of Skeletons brought back:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}
!-->
|}The number of skeletons brought back at the end of the combat depends on three main factors:


The number of skeletons brought back at the end of the combat depends on three main factors:
# Number of creatures in killed stacks
# Number of creatures in killed stacks
# Amount of health of killed stacks
# Amount of health of killed stacks
# Level of Necromancy skill
# Level of Necromancy skill


First, the total number of raised creatures can never exceed the number of creatures slain in combat. Second, the total health of raised creatures can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every stack individually, and always rounded down. In addition, at least one Skeleton is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
 
The health of the enemy creature killed affects the efficiency that it is revived as per table:


As can be seen from the example on the right, when calculating the health factor, the total health of the creature stack is divided with the number of health points of Skeletons, which is four. Similarly, the health points can be used in calculation, if the hero is bringing back Skeleton Warriors or is wielding [[Cloak of the Undead King]] and raising other low-tier undead creatures. Naturally, the higher the health points are, the smaller is the number of undead brought back.
1 hp = 16.6% efficiency<br>
2 hp = 33.3%<br>
3 hp = 50% efficiency<br>
4 hp = 66.6% efficiency<br>
5 hp = 83.3% efficiency<br>
6 hp or higher = 100% efficiency<br>


== Discussion ==
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).


== Horn of the Abyss ==
Additionally, with [[Cloak of the Undead King]] these same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thids rule" is apllied.
Necromancy raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%. You can read more [[Horn_of_the_Abyss_(Documentation)#Necropolis|here]].


== External links ==
== External links ==

Revision as of 22:34, 20 May 2018

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Necromancy
Basic Necromancy: 10% of enemy creatures killed are resurrected.
Advanced Necromancy: 20% of enemy creatures killed are resurrected.
Expert Necromancy: 30% of enemy creatures killed are resurrected.

Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from Scholars, Events or Witch Huts.

In Horn of the Abyss, the skill precentages are decreased to 5%, 10% and 15%.

Heroes with a specialty in Necromancy:

Skill affecting factors:

Additionally, with Cloak of the Undead King it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.

How does it work

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons

Additionally, with Cloak of the Undead King these same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thids rule" is apllied.

External links