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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = allows 10% of the creatures killed in combat to be brought back from the dead as skeletons.
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]].
  | A_effect = allows 20% of the creatures killed in combat to be brought back from the dead as skeletons.
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | E_effect = allows 30% of the creatures killed in combat to be brought back from the dead as skeletons."
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
}}
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.


==Background information==
In {{hota}}, the skill precentages are decreased to 5%, 10% and 15%.


Necromancy is a [[Secondary Skill]] that all [[Necropolis]] heroes - both [[Death Knight]]s and [[Necromancer]]s - start with. No other heroes have Necromancy as a starting skill, nor can they learn basic Necromancy by levelling up. Even [[Witches]] are no longer offered this skill in later versions of the game. Non-necropolis heroes can learn Necromancy only from [[Witch Hut]]s and [[Scholar (Adventure Map)|Scholar]]s, and only if the mapmaker specifically allows it.
'''Heroes with a specialty in Necromancy:'''
* {{H|Isra|Death Knight}}
* {{H|Vidomina|Necromancer}}


'''Recommended for:''' N/A. Heroes either start with this skill, or are typically unable to learn it.
'''Skill affecting factors:'''
* [[Amulet of the Undertaker]] – Arftifact increases Necromancy skill +5 %
* [[Vampire's Cowl]] – Arftifact increases Necromancy skill +10 %
* [[Dead Man's Boots]] – Arftifact increases Necromancy skill +15 %
* [[Necromancy Amplifier]] – Structure increases Necromancy skill +10 %  (bonus stacks if you have multiple towns with this building)
* [[Soul prison]] – Structure increases Necromancy skill +20 %


On many maps, especially XL maps with droves of low-level creatures, Necromancy is considered overpowered by tournament players, and its use is therefore frequently banned in competitive play.
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.


==Description==
== How does it work ==
All killed '''enemy''' creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons  (either kind) in the army, none of the killed enemy creatures are raised.


*Basic Necromancy enables a victorious hero to raise as [[Skeleton]]s up to 10% of enemy creatures killed in combat, with a minimum of one.
The number of skeletons brought back at the end of the combat depends on three main factors:
*Advanced Necromancy enables a victorious hero to raise as [[Skeleton]]s up to 20% of enemy creatures killed in combat, with a minimum of one.
# Number of creatures in killed stacks
*Expert Necromancy enables a victorious hero to raise as [[Skeleton]]s up to 30% of enemy creatures killed in combat, with a minimum of one.
# Amount of health of killed stacks
# Level of Necromancy skill


All enemy creatures, except [[clone]]d creatures and elementals that are summoned during battle, can be raised as skeletons.
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.


When a victorious army contains [[Skeleton Warrior]]s but no [[Skeleton]]s, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
The health of the enemy creature killed affects the efficiency that it is revived as per table:


==Heroes with a specialty in this skill==
1 hp = 16.6% efficiency<br>
*[[Isra]] the [[Death Knight]]
2 hp = 33.3%<br>
*[[Vidomina]] the [[Necromancer]]
3 hp = 50% efficiency<br>
4 hp = 66.6% efficiency<br>
5 hp = 83.3% efficiency<br>
6 hp or higher = 100% efficiency<br>


==Artifacts affecting this skill==
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy receive a Necromancy percentage of 30% (i.e., similar to learning Expert Necromancy). Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.


==Buildings affecting this skill==
Additionally, with [[Cloak of the Undead King]] these same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thirds rule" is applied.
*[[Necromancy Amplifier]]  
*[[Soul prison]]


==In-depth==
== External links ==
 
* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.
The exact number of skeletons raised depends on a hero’s total Necromancy percentage. This is calculated by summing all the Necromancy percentages as provided by a hero's Necromancy skill ''prior to'' combat (including any Necromancy [[specialty]]), Necromancy artifacts, [[Necromancy amplifier]]s and the [[Soul Prison]], . Thus, a level 10 [[Isra]] with Advanced Necromancy, the Amulet of the Undertaker, two Necromancy Amplifiers and a Soul Prison has a total Necromancy percentage of (10 × 0.05 × 20% + 20%) + 5% + 2 × 10% + 20% = 75%. The maximum percentage is 100%.
 
The number of raised skeletons is ''separately'' calculated for each enemy stack and is not affected by whether either a victorious or a defeated hero had any health artifacts such as the [[Vial of Lifeblood]] equipped:
*If an enemy stack consisted of creatures with 6 [[health]] or more, the number of raised skeletons from that stack is equal to the ''number of creatures'' killed multiplied by a hero’s total Necromancy percentage.
*If an enemy stack consisted of creatures with less than 6 [[health]], the number of skeletons raised from that stack is equal to the ''total number of health points'' of the killed creatures multiplied by a hero’s total Necromancy percentage.
The total number of skeletons raised equals the sum of the number of skeletons raised from each separate stack.
 
To illustrate, a hero with 35% Necromancy will raise 5 Skeletons if she defeats an enemy hero who has fled after losing one stack of 8 [[Stone Gargoyle]]s, one stack of 1 [[Gremlin]], and 15 Gremlins from one stack of 20 Gremlins. That is, 35% of 8 Stone Gargoyles is enough for 2 skeletons, the stack of 1 Gremlin consists of too few hitpoints to raise a skeleton from, and the 15 Gremlins that were killed provide 60 health, of which 35% (i.e., 21 health) can be raised into 3 skeletons. The total number of skeletons raised is therefore 2 + 0 + 3 = 5.
 
Finally, when having killed at least one enemy creature, even if it is just a [[Peasant]], victorious heroes with Necromancy will always raise at least one skeleton, regardless of their total Necromancy percentage.  


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 16:09, 5 August 2018

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Necromancy
Basic Necromancy: 10% of enemy creatures killed are resurrected.
Advanced Necromancy: 20% of enemy creatures killed are resurrected.
Expert Necromancy: 30% of enemy creatures killed are resurrected.

Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from Scholars, Events or Witch Huts.

In Horn of the Abyss, the skill precentages are decreased to 5%, 10% and 15%.

Heroes with a specialty in Necromancy:

Skill affecting factors:

Additionally, with Cloak of the Undead King it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.

How does it work

All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army contains only Skeleton Warriors and there are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 66.6% of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.

The number of skeletons brought back at the end of the combat depends on three main factors:

  1. Number of creatures in killed stacks
  2. Amount of health of killed stacks
  3. Level of Necromancy skill

First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.

The health of the enemy creature killed affects the efficiency that it is revived as per table:

1 hp = 16.6% efficiency
2 hp = 33.3%
3 hp = 50% efficiency
4 hp = 66.6% efficiency
5 hp = 83.3% efficiency
6 hp or higher = 100% efficiency

So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp) he would only obtain about 8 skeletons

Additionally, with Cloak of the Undead King these same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thirds rule" is applied.

External links