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| {{Secondary skills}} | | {{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10 |
| {{Secondary skill | | | school = Air Magic |
| | B_effect = allows 10% of the creatures killed in combat to be brought back from the dead as skeletons. | | | level = 4th |
| | A_effect = allows 20% of the creatures killed in combat to be brought back from the dead as skeletons. | | | cost = 24/20 |
| | E_effect = allows 30% of the creatures killed in combat to be brought back from the dead as skeletons." | | | duration = 1 rnd/sp |
| }} | | | b_effect = Target, allied troop can retaliate against one additional attack per round. |
| | | a_effect = Target, allied troop can retaliate against two additional attacks per round. |
| | | e_effect = All allied troops can retaliate against two additional attacks per round. |
| | }} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level. |
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| ==Background information== | | '''Units immune to Counterstrike:''' |
| | * {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it's a waste, since they already have unlimited retaliations.) |
| | * {{Cn|Gold Dragon|name=Gold Dragon}} |
| | * {{Cn|Black Dragon|name=Black Dragon}} |
| | * {{Cn|Magic Elemental}} |
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| Necromancy is a [[Secondary Skill]] that all [[Necropolis]] heroes - both [[Death Knight]]s and [[Necromancer]]s - start with. No other heroes have Necromancy as a starting skill, nor can they learn basic Necromancy by levelling up. Even [[Witches]] are no longer offered this skill in later versions of the game. Non-necropolis heroes can learn Necromancy only from [[Witch Hut]]s or [[Scholar (Adventure Map)|Scholar]]s, and only if the mapmaker specifically allows it.
| | [[Category: Spells]] |
| | | __NOTOC__ |
| '''Recommended for:''' N/A. Necropolis heroes already start with Necromancy.
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| On many maps, Necromancy is considered overpowered by tournament players, and its use is therefore frequently banned in competitive play.
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| ==Description==
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| *Basic effect: After a victory, up to 10% of enemy creatures killed in combat are raised as [[Skeleton]]s.
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| *Advanced effect: After a victory, up to 20% of enemy creatures killed in combat are raised as [[Skeleton]]s.
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| *Expert effect: After a victory, up to 30% of enemy creatures killed in combat are raised as [[Skeleton]]s.
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| All enemy creatures, except [[clone]]d creatures and elementals that are summoned during battle, can be raised as skeletons.
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| When a victorious army contains [[Skeleton Warrior]]s but no [[Skeleton]]s, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
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| ==Heroes with a specialty in this skill==
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| *[[Isra]] the [[Death Knight]]
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| *[[Vidomina]] the [[Necromancer]]
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| ==Artifacts affecting this skill==
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| *[[Amulet of the Undertaker]] (Neck, +5%)
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| *[[Vampire's Cowl]] (Shoulders, +10%)
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| *[[Dead Man's Boots]] (Feet, +15%)
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| *[[Cloak of the Undead King]] (Shoulders, combination artefact, +30% skilled or 30% unskilled, with skill better type of undead than skeletons ([[Walking Dead]], [[Wight]]s, [[Lich]]es at Basic, Advanced, Expert) {{insod}}
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| ==Buildings affecting this skill==
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| *[[Necromancy Amplifier]]
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| *[[Soul prison]]
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| ==In-depth==
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| The exact number of skeletons raised depends on a hero’s total Necromancy percentage. This is calculated by summing all the Necromancy percentages as provided by the Necromancy skill (including any Necromancy [[specialty]]) ''prior to'' combat, [[Soul Prison]], Necromancy artifacts and [[Necromancy amplifier]]s. Thus, a level 10 [[Isra]] with Advanced Necromancy, the Amulet of the Undertaker, two Necromancy Amplifiers and a Soul Prison has a total Necromancy percentage of (10 × 0.05 × 20% + 20%) + 5% + 2 × 10% + 20% = 75%. The maximum percentage is 100%.
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| The number of raised skeletons is ''separately'' calculated for each enemy stack and is not affected by whether either a victorious or a defeated hero wore any health artifacts such as the [[Ring of Vitality]]. If an enemy stack consisted of creatures with 6 [[Health]] or more, the number of raised skeletons from that stack is equal to the ''number of creatures'' killed multiplied by a hero’s total Necromancy percentage. If an enemy stack consisted of creatures with less than 6 health, the number of skeletons raised from that stack is equal to the ''total number of health points'' of the killed creatures multiplied by a hero’s total Necromancy percentage. The total number of skeletons raised equals the sum of the number of skeletons raised from each separate stack.
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| To illustrate, a hero with 35% Necromancy will raise 5 Skeletons if she defeats an enemy hero who has fled after losing one stack of 8 [[Stone Gargoyle]]s, one stack of 1 [[Gremlin]], and 15 Gremlins from his single stack of 20 Gremlins. That is, 35% of 8 Stone Gargoyles is enough for 2 skeletons, the stack of 1 Gremlin consists of too few hitpoints to raise a skeleton from, and the 15 Gremlins that were killed provide 60 health, of which 35% (i.e., 21 health) can be raised into 3 skeletons. The total number of skeletons raised is therefore 2 + 0 + 3 = 5.
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| Finally, when having killed at least one enemy creature, even if it is just a [[Peasant]], victorious heroes with Necromancy will always raise at least one skeleton, regardless of their total Necromancy percentage.
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| [[Category: Secondary skills]]
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