Necromancy and Counterstrike: Difference between pages

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{{Secondary skills}}
{{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10
{{Secondary skill
| school      = Air Magic
  | B_effect = Creature Gathering, Necropolis only, allows 10% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
| level      = 4th
  | A_effect = Creature Gathering, Necropolis only, allows 20% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
| cost        = 24/20
  | E_effect = Creature Gathering, Necropolis only, allows 30% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.
| duration    = 1 rnd/sp
}} '''Necromancy''' is a [[secondary skill]] that allows hero to bring back creatures killed in combat as [[Skeleton]]s. Typically all [[Death Knight]]s and [[Necromancer]]s start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can only learn Necromancy from [[Witch Hut]] or [[Scholar]], and only if map maker has specifically allowed it. Additionally, Necromancy can be learned from a special [[event]] on [[Adventure Map]].
  | b_effect    = Target, allied troop can retaliate against one additional attack per round.
  | a_effect    = Target, allied troop can retaliate against two additional attacks per round.
  | e_effect    = All allied troops can retaliate against two additional attacks per round.
}} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level.


[[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]] [[Hero specialty|specialize]] in Necromancy, which gives them 5% addition to the skill for every experience level. See [[hero specialty]] for further information.
'''Units immune to Counterstrike:'''
* {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it's a waste, since they already have unlimited retaliations.)
* {{Cn|Gold Dragon|name=Gold Dragon}}
* {{Cn|Black Dragon|name=Black Dragon}}
* {{Cn|Magic Elemental}}


==Description==
[[Category: Spells]]
 
__NOTOC__
All enemy creatures that are displayed after battle as casualties can be raised as skeletons, even if this includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s or [[war machines]](!).
 
When a victorious army contains [[Skeleton Warrior]]s but no [[Skeleton]]s, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
 
==Heroes with a specialty in this skill==
 
==Artifacts affecting this skill==
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.
 
==Buildings affecting this skill==
*[[Necromancy Amplifier]]
*[[Soul prison]]
 
== Operating principle ==
{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
| colspan=2 | '''Example:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}The number of skeletons brought back at the end of the combat depends on three main factors:
# Level of Necromancy skill
# Number of creatures in killed stacks
# Amount of health of killed stacks.
 
First, and foremost, the level of Necromancy used in calculation is the level the hero has prior to the combat; and although it is technically possible with artifacts and strutures to have Necromancy skill more than 100%, at combat it is considered to less of equeal to 100%. Secondly, the total number of received Skeletons can never exceed the number of creatures died in combat. And finally, the total health of recieved Skeletons can never exceed the total health of killed creatures. In addition, at least one Skeleton is always recieved from the combat where the winning hero has Necromancry skill of any level and creatures are killed.
 
These rules are applied to every stack individually, and always rounded down. To draw a conclusion, when calculationg the number of Skeletons received from a battle, the factor two becomes detrmining when the creatures in the stack has good deal of health points, and the factor three becomes determining when the stack has a high number of low health creatures. As can be seen from the example on the right, when calculating the health factor, the total health of the creature stack is divided with the number of health points of Skeleton, which is four. Similarly, the health points can be used in calculation, if the hero is bringing back Skeleton Warriors or is wielding [[Cloak of the Undead King]] and raising other low-tier undead creatures. Naturally, the higher the health points are, the smaller is the number of undeads brought back.
 
== Discussion ==
Necropolis and Necromancy are often considered to be overpowering, and therefore frequently banned in multiplayer games (and tournaments).
 
== External links ==
* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.
 
[[Category: Secondary skills]]

Revision as of 06:12, 26 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Counterstrike
School:  Air Magic
Level:  4th
Cost:  24/20
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can retaliate against one additional attack per round.
 Advanced effect
Target, allied troop can retaliate against two additional attacks per round.
 Expert effect
All allied troops can retaliate against two additional attacks per round.
 Probability of occurrence (%):
Castle   10
Rampart   20
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   
* Without Library

Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.

Units immune to Counterstrike: