Necromancy and Counterstrike: Difference between pages

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{{Secondary skills}}
{{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10
{{Secondary skill
  | school      = Air Magic
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]].
| level      = 4th
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | cost        = 24/20
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
| duration    = 1 rnd/sp
}} '''Necromancy''' is a [[secondary skill]] that allows the hero to bring back creatures killed in combat as [[Skeleton]]s. Typically all [[Death Knight]]s and [[Necromancer]]s start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can by normal means only learn Necromancy from [[Scholar (Adventure Map)|Scholar]]s, which occurs very rarely. On custom maps, the skill can also be learned from an [[Event]] or a [[Witch Hut]].
| b_effect    = Target, allied troop can retaliate against one additional attack per round.
  | a_effect    = Target, allied troop can retaliate against two additional attacks per round.
| e_effect    = All allied troops can retaliate against two additional attacks per round.
}} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level.


'''Heroes with Necromancy as a starting skill:'''
'''Units immune to Counterstrike:'''
All [[Death Knight]]s and [[Necromancers]] start with Basic Necromancy, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with Advanced.
* {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it's a waste, since they already have unlimited retaliations.)
* {{Cn|Gold Dragon|name=Gold Dragon}}
* {{Cn|Black Dragon|name=Black Dragon}}
* {{Cn|Magic Elemental}}


'''Heroes with a [[hero specialty|specialty]] in Necromancy:'''
[[Category: Spells]]
 
__NOTOC__
The following heroes receive a 5% per level bonus to their Necromancy skill:
* {{Isra}}
* {{Vidomina}}
 
==Description==
 
All enemy creatures that are displayed after battle as casualties can be raised as skeletons, even if this includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s or [[war machines]](!).
 
When a victorious army contains [[Skeleton Warrior]]s but no [[Skeleton]]s, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
 
==Artifacts affecting this skill==
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.
 
==Buildings affecting this skill==
*[[Necromancy Amplifier]]
*[[Soul prison]]
 
== Operating principle ==
{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
|
{| cellspacing=0
| colspan=2 | '''Example of Necromancy level calculation:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}<!--
|-
|
{| cellspacing=0
| colspan=2 | '''Example of Skeletons brought back:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}
!-->
|}The number of skeletons brought back at the end of the combat depends on three main factors:
# Level of Necromancy skill
# Number of creatures in killed stacks
# Amount of health of killed stacks.
 
First, and foremost, the level of Necromancy used in calculation is the level the hero has prior to the combat; and although it is technically possible with artifacts and structures to have Necromancy skill above 100%, in combat it is considered less than or equal to 100%. Secondly, the total number of received Skeletons can never exceed the number of creatures slain in combat. And finally, the total health of received Skeletons can never exceed the total health of killed creatures. In addition, at least one Skeleton is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
 
These rules are applied to every stack individually, and always rounded down. To draw a conclusion, when calculating the number of Skeletons received from a battle, the factor two becomes determining when the creatures in the stack have a good deal of health points, and the factor three becomes determining when the stack has a high number of low health creatures. As can be seen from the example on the right, when calculating the health factor, the total health of the creature stack is divided with the number of health points of Skeletons, which is four. Similarly, the health points can be used in calculation, if the hero is bringing back Skeleton Warriors or is wielding [[Cloak of the Undead King]] and raising other low-tier undead creatures. Naturally, the higher the health points are, the smaller is the number of undead brought back.
 
== Discussion ==
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).
 
== Horn of the Abyss ==
Necromancy raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%. You can read more [[Horn_of_the_Abyss_(Documentation)#Necropolis|here]].
 
== External links ==
* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.
 
[[Category: Secondary skills]]

Revision as of 06:12, 26 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Counterstrike
School:  Air Magic
Level:  4th
Cost:  24/20
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can retaliate against one additional attack per round.
 Advanced effect
Target, allied troop can retaliate against two additional attacks per round.
 Expert effect
All allied troops can retaliate against two additional attacks per round.
 Probability of occurrence (%):
Castle   10
Rampart   20
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   
* Without Library

Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.

Units immune to Counterstrike: