Necromancy and Counterstrike: Difference between pages

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{{Secondary skills}}
{{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10
{{Secondary skill
  | school      = Air Magic
  | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]].
| level      = 4th
  | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]].
  | cost        = 24/20
  | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]].
| duration    = 1 rnd/sp
}} '''Necromancy''' is a [[secondary skill]] that enables the hero to bring back creatures killed in combat as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. [[Death Knight]]s and [[Necromancer]]s all start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can only learn Necromancy from [[Scholar (Adventure Map)|Scholar]]s, [[Event]]s or [[Witch Hut]]s.
| b_effect    = Target, allied troop can retaliate against one additional attack per round.
  | a_effect    = Target, allied troop can retaliate against two additional attacks per round.
| e_effect    = All allied troops can retaliate against two additional attacks per round.
}} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level.


'''Heroes with Necromancy as a starting skill:'''
'''Units immune to Counterstrike:'''
All [[Death Knight]]s and [[Necromancers]] start with Basic Necromancy, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with Advanced.
* {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it's a waste, since they already have unlimited retaliations.)
* {{Cn|Gold Dragon|name=Gold Dragon}}
* {{Cn|Black Dragon|name=Black Dragon}}
* {{Cn|Magic Elemental}}


'''Heroes with a [[hero specialty|specialty]] in Necromancy:'''
[[Category: Spells]]
 
The following heroes receive a 5% per level bonus to their Necromancy skill:
* {{Isra}}
* {{Vidomina}}
 
==Artifacts affecting this skill==
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
*[[Vampire's Cowl]]  (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
*[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''.
 
==Buildings affecting this skill==
*[[Necromancy Amplifier]]
*[[Soul prison]]
 
== How does it work ==
All killed enemy creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero's army contains only Skeleton Warriors and thera are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. If there are no available slots and no skeletons of either kind in the army, none of the killed enemy creatures are raised. Additionally, if the winning hero is wielding [[Cloak of the Undead King]], it is possible to raise other low-tier undead creatures.
 
{| border=0 cellspacing=0 cellpadding=3 style="float: right; margin:0 0 0 1em; border: 1px solid black"
|
{| cellspacing=0
| colspan=2 | '''Example of Necromancy level calculation:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}<!--
|-
|
{| cellspacing=0
| colspan=2 | '''Example of Skeletons brought back:'''
|-
| Situation:
| {{-}}Calculation:
|-
| Advanced Necromancy<br>
| {{-}}= 20%
|-
| Isra at level 10
| {{-}}= 10 &times; 5% &times; 20% = 10%
|-
| Necromancy Amplifier &times; 2
| {{-}}= 2 &times; 10% = 20%<br>
|-
| Amulet of the Undertaker
| {{-}}= 5%
|-
| align=right style="border-top: 1px solid black" | Total:
|            style="border-top: 1px solid black" | {{-}}= 55%
|}
!-->
|}The number of skeletons brought back at the end of the combat depends on three main factors:
 
# Number of creatures in killed stacks
# Amount of health of killed stacks
# Level of Necromancy skill
 
First, the total number of raised creatures can never exceed the number of creatures slain in combat. Second, the total health of raised creatures can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
 
== Discussion ==
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).
 
== Horn of the Abyss ==
Necromancy raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%. You can read more [[Horn_of_the_Abyss_(Documentation)#Necropolis|here]].
 
== External links ==
* [http://heroescommunity.com/viewthread.php3?FID=6&TID=11784 ''How does the necromancy skill work exactly?''] Heroes Community thread started by angelito.
 
[[Category: Secondary skills]]
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Revision as of 06:12, 26 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Counterstrike
School:  Air Magic
Level:  4th
Cost:  24/20
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can retaliate against one additional attack per round.
 Advanced effect
Target, allied troop can retaliate against two additional attacks per round.
 Expert effect
All allied troops can retaliate against two additional attacks per round.
 Probability of occurrence (%):
Castle   10
Rampart   20
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   
* Without Library

Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.

Units immune to Counterstrike: