Protection from Air: Difference between revisions

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'''Heroes with Protection from Air as a starting spell:'''
'''Heroes with Protection from Air as a starting spell:'''
* {{Hn|Aeris|Druid}}
* {{Hn|Aeris|Druid}}
* {{Hn|Axsis|Heretic}}


'''Units capable of casting this spell:'''
'''Units capable of casting this spell:'''

Revision as of 04:53, 15 January 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School:  Air Magic
Level:  2nd
Cost:  7
Duration:  1 rnd/sp
 Basic effect
Damage from air magic spells is reduced by 30% for target, allied troop.
 Advanced effect
Damage from air magic spells is reduced by 50% for target, allied troop.
 Expert effect
Damage from air magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   13
Conflux   11
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Protection from Air is a 2nd level spell in the School of Air Magic. It reduces damage target allied creture takes from spells in the school of air magic.

Heroes with Protection from Air as a starting spell:

Units capable of casting this spell: